The Crimson Binome
Hero
That sounds like a bad DM, then. A hit to the armor which deals no damage should be narratively distinct from a hit to the armor that deals damage anyway.In my experience, this rarely happens. Even when it does, those DMs also narrate misses as impacting shields and armor, which negates the PCs ability to know when he has hit via an impact. Other than when blood is drawn, though. Even when blood is drawn, the result of a large hit can be a scratch if the creature has a lot of hit points.
So you have some sort of system where every character has two distinct sets of HP, only one of which is visible to the character, but both of which inform how the player makes decisions as the character? Surely you see how that makes no sense.Even so, the PC is unaware since he can't possible know how many luck, skill, fatigue, etc. hit point he has or has lost.
If you don't want to RP, and you just want to play a game where you march your pawns around in the dungeon, then that's fine. This being a Role-Playing Game, and us discussing this in a Role-Playing forum, such a perspective carries little weight here.