I understand this: but like I say, it's a shift in design policy, and it's something that affects a game already in motion. Characters who were pretty good a year ago are less so now, and nothing has changed but WotC shifting core design to account for people who don't play like we do. This is fine for people who were already playing that way. It's not very cool for us. But like I say, we have a solution. And it penalizes nobody: there's nobody at the table who's going to feel threatened because now other people are able to succeed about 50% of the time at hard challenges without sinking sparse resources into the privilege.
It's interesting to note how people think feats or skill powers are a sparse resource.
In the 2E days, feats were REALLY scarce. They didn't exist.
In 3E, PCs going to the end of Epic tended to have a max of 11 or 12 of them (except for a few classes).
Now, all PCs get 18 or 19 of them if played to level 30 and it's still not enough.
Also, the change in the skill challenge levels happened about week 4 after 4E came out. It's hardly a new thing.
+9 at level 1 (skill training + 18 stat) vs. DC 15 hard is 75% chance.
+27 or +28 at level 28 (skill training + 26 or 28 stat + 14 half level) vs. DC 33 hard is 75% or 80% chance.
Even with a starting stat of 12 and never boosting the stat at all, a trained PC can do a hard DC 33 at level 28 45% of the time. A low stat, no feats, no items, no stat boosts and all it requires is training at level one (or any level) to have a decent chance of success on a HARD task at level 28.
With nothing else added in.
I'm not seeing a problem with it being too hard, I see a problem with it being too easy. Medium difficulty tasks are 100% trained and even PCs that are untrained can easily accomplish them.
WotC dropped the DC by 10 at low level and 5 at high level.
It should be DC 10 15 20 at level 1-3 and the original 30 34 38 at level 28-30.
DC 5 is pretty much a joke, even for an untrained PC.
The skill
challenge system is nothing of the sort. It's an exercise in rolling the dice where if the players pick trained skills (or Aid Another), they are pretty much a shoe in to win every skill challenge.