They don't have to be equal IME but they have to have the chance of being equal. If the chance doesn't pay off this time, so be it: there's always next time.For some folks, all characters in the party need to be equally "good" at things (have equally good stats, in this case) for the players to have equal amounts of fun.
Say more about “I adjust monsters to suit.” Do you mean that you buff or nerf monsters based on your evaluation of the power of the party ability scores?4d6 drop lowest.
Record each "set" of stats.
Players can choose ANY of the sets.
I adjust monsters to suit.
So one player who doesn't want to roll stats is enough to prevent the whole table from rolling?Small clarification: then then entire table shouldn't roll stats.
What about the people who like to roll? Aren't they having less fun?This does a good job of summing up why I moved away from rolling for stats. It's not that the people who would have less fun if the dice shafted them are bad people or bad TRPGers, it's that they'd be having less fun, and why would I want that?
What about the people who like to roll? Aren't they having less fun?
Yes. You get the fun and randomness of actual dice, and the fairness of everyone being able to pick whichever set they want, but it does tend to result in slightly stronger characters if one or more players rolls high. So I buff (or nerf) the encounters based on my evaluation of the power of the party's ability scores - sometimes the monsters do a little more damage, or have an extra monster, or an extra ability if it fits the narrative, etc.Do you mean that you buff or nerf monsters based on your evaluation of the power of the party ability scores?