The campaigns I've run have been every-other week for 130+ sessions (so somewhere over five years) and PC deaths are rare. I figure A) there's more enjoyment playing a competent character that long than in rolling dice for a couple of minutes and B) actually making the choices has its own pleasures, and I'm always happy to introduce people to them.What about the people who like to roll? Aren't they having less fun?
We all hope to play the character for years but that doesn't mean that's what's going to happen.For the whole 3 minutes it take to roll stats? When I hope to play the character for a year or more?
Expected lethality does have a lot to say here. I'm used to games that are - or very much can be - fairly lethal at low level, kind of like a very slow-motion DCC funnel; meaning the cream in theory will rise to the top over time. Note that I say "in theory", as in practice the initial stats seem to have little impact on character life expectancy.The campaigns I've run have been every-other week for 130+ sessions (so somewhere over five years) and PC deaths are rare.
Assuming one allows rearrangment of rolls, that same choice-making process is in place once you've rolled the dice, thus whatever pleasures that brings are still present.B) actually making the choices has its own pleasures, and I'm always happy to introduce people to them.
Sorry I don’t consider ‘well you MIGHT get better character stats next time’ to be adequate compensation for having bad stats right now for this adventure.They don't have to be equal IME but they have to have the chance of being equal. If the chance doesn't pay off this time, so be it: there's always next time.![]()
Fully agreed. Even "you definitely will eventually get better stats" isn't adequate compensation for having bad stats right now for this adventure.Sorry I don’t consider ‘well you MIGHT get better character stats next time’ to be adequate compensation for having bad stats right now for this adventure.
My understanding was the conversation here was in the context of D&D--and most probably in the context of newer editions thereof.
Obviously I wouldn't roll for stats in Cypher or Fate or Blades in the Dark or ...
So one player who doesn't want to roll stats is enough to prevent the whole table from rolling?
Seems a bit much.
Well, what I was asking was, "Why wouldn't I want people at the table to have fun?" This does not seem like a question I'm likely to find an answer to in TRPG design.Yes, but when you start asking, "Why, or why not?" broader contexts are places you can look for wisdom.
Because the designers don't like random stats, or at least felt they wouldn't suit the game experience they wanted to deliver.Every hear of the "5 Whys"? It is a technique for leading a discussion to explore what the root cause for a thing might be.
So, you wouldn't roll for stats in Cypher of Fate.
Why not?
Because they don't include random stat generation in their rules.
Why not?
...