Gerion of Mercadia
First Post
Whoa - loaded question.
If you aren't threatened in hand to hand combat - you do this automatically.
If you are so threatened the Character must decide to do so as a move action or an attack action. You may also choose to remain in the square - or move THROUGH the square, if you have the appropriate feat(s). It is a complicated choice of mechanics.
1. Attack option (in square) -
Make an attack roll. The item most likely has an AC of 5 to "start a grapple". As you do this with an "unarmed strike" you need the imp unarmed strike to do so without an AoO - Unless you are a dog or the like (Ranger use of Animal companion - trained to fetch even under fire).
If you hit - you automatically win the grapple; as the object has no strength score, and the item is in hane.
You expend one of your "attacks" in this manner (if you have multiple attacks from high BAB you can pick it up on your first attack and stick said baddie with weapon using second attack)
2. Move option (in square)-
you "move in" close enough to pick up the item (within your unarmed strike reach) Success is automatic, but you provoke AoO normally. Any creature that threatens the square you stand in gets an AoO unless you avoid. IF you remain in the square - Tumble CANNOT help you avoid the resulting AoO. Concentration however CAN help you, DC as for "violent motion" (20 IIRC)
Reach is a factor here - and this is a move equivalent action; drawing a weapon.
3. Attack option (through square)
This solution requires Spring attack as you move before and after your "grapple attack". Tumble allows you to avoid the first "AoO" provocation for moving thru the square, as the "drawing the weapon from the ground" move action is combined with the actual square movement action. You potentially provoke a second AoO for the unarmed strike to start a grapple as above in 1.
You are expending both your "move" and "attack" actions in this solution.
4. Move option (through square)
This solution potentially provokes TWO AoO - one for the movement and one for the "draw weapon from the ground". Hope your opponents don't have combat reflexes. You MAY avoid both of these. The first is avoided with a Tumble check. The second is avoided by a Concentration check, also as per "Violent motion".
Doing this expends a move action.
p.s. - Dirty Rogue Trick
Flat Footed opponents do not get AoO s at all... Combat feint anyone?
Hope this helps.
If you aren't threatened in hand to hand combat - you do this automatically.
If you are so threatened the Character must decide to do so as a move action or an attack action. You may also choose to remain in the square - or move THROUGH the square, if you have the appropriate feat(s). It is a complicated choice of mechanics.
1. Attack option (in square) -
Make an attack roll. The item most likely has an AC of 5 to "start a grapple". As you do this with an "unarmed strike" you need the imp unarmed strike to do so without an AoO - Unless you are a dog or the like (Ranger use of Animal companion - trained to fetch even under fire).
If you hit - you automatically win the grapple; as the object has no strength score, and the item is in hane.
You expend one of your "attacks" in this manner (if you have multiple attacks from high BAB you can pick it up on your first attack and stick said baddie with weapon using second attack)
2. Move option (in square)-
you "move in" close enough to pick up the item (within your unarmed strike reach) Success is automatic, but you provoke AoO normally. Any creature that threatens the square you stand in gets an AoO unless you avoid. IF you remain in the square - Tumble CANNOT help you avoid the resulting AoO. Concentration however CAN help you, DC as for "violent motion" (20 IIRC)

Reach is a factor here - and this is a move equivalent action; drawing a weapon.
3. Attack option (through square)
This solution requires Spring attack as you move before and after your "grapple attack". Tumble allows you to avoid the first "AoO" provocation for moving thru the square, as the "drawing the weapon from the ground" move action is combined with the actual square movement action. You potentially provoke a second AoO for the unarmed strike to start a grapple as above in 1.
You are expending both your "move" and "attack" actions in this solution.
4. Move option (through square)
This solution potentially provokes TWO AoO - one for the movement and one for the "draw weapon from the ground". Hope your opponents don't have combat reflexes. You MAY avoid both of these. The first is avoided with a Tumble check. The second is avoided by a Concentration check, also as per "Violent motion".
Doing this expends a move action.
p.s. - Dirty Rogue Trick
Flat Footed opponents do not get AoO s at all... Combat feint anyone?
Hope this helps.