FoxWander said:
1- More higher level powers per day. (The 'blow thier wad' or 'going nova' problem. Again, only really a problem based on campaign style. This is inherent to the point-based system, not a problem of psionics themselves)
I wouldn't call it a "problem" ... it's just "different" ... the knee-jerk reaction when encountering things "different" however, does seem to be to call it a "problem" ...
I know some here do not agree and that's fine, but I'll say it again: this "problem" isn't unique to psionics - although it may be easier to do ...
FoxWander said:
2- Built-in Energy Substitution with an added kicker advantage depending on energy type. So they get 'save type' substitution (fort or reflex), the extra DC/PR boost option and the bypass hardness option as well.
Again, not a uniquely psionic issue, but yes, it is
one area which psionics does better ... clerics get a ton of healing spells, wizards don't, does that mean clerics are better? (based on this point alone?) no ... (based on many other points - maybe ... not going to debate clerics vs wizards .. hehe

)
Yes, they are "different" ... but as a counter-point ... wizards get a ton of force effect spells ... those are not affected by most resistances, and psions can't compare to that ... so are wizard's "better" because of that?? Nope .. they are "different" ...
FoxWander said:
3- Built-in Heighten Spell.
True - but they do still have to pay for it when they want it .. ok, maybe it does save them a feat ...

But considering a wizard gets a lot more out of a lower level slot and a psion actually has to pay for it ... I think I'll call those even ...
(ie 10th level wizard using a 3rd level slot (fireball) does 10d6 dmg. a 10th level psion using the "equivilent" 3rd level slot (ie 5 pp) gets 5d6 (or maybe 5d6+5 dmg) ....)
Again ... wizard is better in this point, so does that make wizard better overall? Nope .. just different ....
FoxWander said:
4- A handful of over the top powers that break the rules for 'X effect at X level'. (Tactical mass damage effects, extra action effects, etc.)
The same can be said for arcane and divine as well - very easily ... again, this is not unique to psionics ... this is something any DM has to watch for ...
FoxWander said:
5- Spontaneous "casting" without the "casting" time increase for adding meta effects or the restriction against Quicken
Yep ... sorcerers done properly ... I think this is a good thing, and IMHO, sorcerers should follow suit ...

But you are right, as written, the sorcerer is severly gimped in this ... note that wizards are not affected by this ...
FoxWander said:
6- Psions (after their 8 hours of rest) require only a single round of concentration to regain all their power points for daily use. Other spontaneous casters require at least 15 minutes before they're good to go and preparation casters require a full hour!
True ... I have nothing to say on this one ... I always thought it a bit ... "odd" ...
FoxWander said:
7- The psicrystal requires a whole sublist for its advantages over a familiar...
Psicrystals are typically seen as pretty "sucky" ... the construct type is as much a hindrance as a boon ... since a lot of effects cannot target it ...
I've never really found the psicrystal any significantly stronger than familiars ...
FoxWander said:
8- No components to worry about- no gauno, no cricket legs and not one uber-expensive 'focus'! (psionics have "displays" but this can be dispensed with by a fairly easy concentration check)
Most games I'm in don't really pay too much attention to material components ... so I've never seen this as a big issue ... for expensive components, the psionic equivilents have an xp cost .. personally, I'd rather have the component ...
FoxWander said:
9- (Already covered but bears re-mentioning) You can manifest psionics while grappled, bound, gagged OR wearing armor. No "arcane spell failure" to worry about, nor silence spells, etc..
Not unique to psionics .. any caster/manifester has to make a concentration check to be able to do it ... any wizard I've ever taken has always had an "escape plan" for being grappled, and this was no different when I was a Wilder ... I made sure I had access to a spell/power that could get me out of a grapple quickly and easily.
In both cases, I needed a concentration check ... so again, I don't see much difference between the two here.
FoxWander said:
10- "Summoned" astral constructs are A) constructs, obviously, with all those inherent benefits, B) custom built to your desires (though they do lack their own spells and powers- a BIG disadvantage over high level magical summonings) and C) automatically obey your commands. Magicians (meaning all MAGIC-based casters) must speak the creatures language or make handle animal checks to have a summoned creature do anything besides attack the thing the summoner points at. This is an obvious advantage if you want your summoned thing to do anything besides simply attack- such as serve as a mount, or dig a hole, or whatever.
Again, I was in a campaign playing a Wilder/Constructor (arguably the best way of spitting out powerful constructs ... especially ahead of the curve) ... alongside a Druid ...
Believe me, the Druid's summons were much more effective than my constructs well over ~70% of the time ... I had a couple of fights where I managed to do well .. but it was the Druid's swimmers in water than were better than my swimmers, his flyers could fly circles around mine ...
True, if we ended up in a straight up land slug-fest .. those were the times I managed to keep up - if not excel ... but even then, his Elementals could match me easily ... and he was spitting out Huge sized critters before I was ...
They look good on paper, but try to avoid the knee-jerk reaction .. play them out sometime ... try them out first before jumping to conclusions ...
FoxWander said:
11- Psionics "wands" (dorjes) aren't limited to 4th level effects.
True ... this may be a good point .. but I haven't yet seen this abused in any way that even compares to .. say .. Metamagic rods ...
Again ... wizards have the edge with Metamagic rods ..
Psions have the edge with Dorjes ...
Ok ... and?
(this can go on forever ... comparing them like this isn't going to prove anything ... except that they are different ... )
FoxWander said:
12- Also, and this goes for pretty much all psionic items (and it's a pretty big boost, though again- subtle), they require a command thought to activate rather than a command word like most magic items. So again gagged, silenced, not a problem. Still a standard action that provokes AoO, but just slightly better.
Actually, aren't most magic items Use Activated?? (ie Gloves of Storing, Bag of Holding, Helm of Teleportation .. etc)
FoxWander said:
13- Psionic Focus. Too much to go into but magicians get nothing like it and it opens up a plethora of spiffy abilities and feats that magicians just can't touch. The benefits are too numerous and too obvious to mention.
Reserve Feats ....
FoxWander said:
Ugh! It's getting early and I'm tired. But as you can see, the 'power level' comparison is actually completely missing the point on the MAIN difference between psionics and magic. Psionics are just [better in almost every way! I'm sure there are tons of subtleties I didn't even come close to.
No, but they are different .. that's what all these points end up showing ... and I think that's ok ... Clerics and Wizards are different .. as are Druids ... so why can't Psions be different? Would it be better if they were a cookie-cutout of Wizards? Personally - I don't think so ...
FoxWander said:
Now you might get from all this that I don't like psionics- but you're wrong. I'm most upset in that psionics feel more like what "fantasy magic" should be than actual magic does!
I agree with that, I do really enjoy the flavour of psionics over traditional arcane or divine magic ... it's the difference that really draws me to it ..