wildstarsreach
First Post
Psion said:The debate:
Energy missile was a very flexible power to begin with. For a level less than a fireball, you get an effect that is targetable, which lets you avoid the common tactical conundrums of attacking multiple enemies with your spell/power when you allies charge into melee.
Further, in the original version, you could target attended objects, which is a bit potent against armed humanoid targets.
Further, it was one of the many powers that were given, for inexplicable reasons, a save DC that progresses twice as fast as other powers or spell (i.e., on par with +1 DC/level, instead of 1/2 level.)
This last point was errata'd in the complete psionic book, along with a bunch of other powers with the same typographical blunder. The power is much more tolerable now (if still potent.)
There are some psionics fans out there who refused to accept that this doubling the rate of DC progression made the ability was overpowered. They have been crafting arguments defending these powers for so long, and are so invested in this beleif, that they actually beleive that the errata issued in Complete Psionics is incorrect.
I, of course, firmly disagree with those folks and don't think they have a leg to stand on.
I think if you use the errata'd powers, and excercise the 4 encounters per day guideline set forth in the DMG, you should be fine using psionics in your game.
He's right. I took with my shaper, Expanded Knowledge Psionics, Energy Missile, I pointed out to my DM that the CP did correctly move the DC down.