Klaus
First Post
http://www.enworld.org/showthread.php?t=204291Raven Crowking said:Could you link this, please?
http://www.enworld.org/showthread.php?t=204291Raven Crowking said:Could you link this, please?
Puggins said:Whoah, there. Feats don't grow on trees. If the rogue decided to take both skill training AND skill focus, and the wizard is a lot less dexterous than the rogue then I'd say that's a pretty fair spread.
Take the skill focus away from the rogue (after all, he's not gonna have it in every feat) and give the wizard at least some decent hand-eye coordination (dex 12) and you have a +8 vs. a +1. That's a pretty reasonable spread. You're using an extreme case, which you won't see in practice all THAT often.
Yeah, using this, it's not impossible to have a skill-monkey character that is trained in all skills.GoodKingJayIII said:At first level, you pick all your trained skills. So, if you're a Scoundrel 1, you get 4 + Int mod Trained skills (+1 if you're human). You do not gain any more trained skills as you level up, unless you:
a) take the skill training feat
b) boost your intelligence mod
So say Scoundrel 1 takes his next level in Soldier. His trained skills remain the same. However, at 4th level he boosts his Int from 11 to 12. He can now choose an extra Trained skill, from either the scoundrel or soldier list. He figures knowing a thing or two about patching people up is good, so he grabs Treat Injury from the Soldier list.
Also note that Skill Training is a bonus feat for every base class, so if you really need to be trained in a skill past Level 1, it's not hard to do.
Back to agreeing! Yes, this is exactly what I've done in my (brief) game. Works like a charm. The basic idea is that when you multiclass, you don't get all of the bennies of the other class...you start with one talent or other ability. I just extrapolated from there.Nifft said:It doesn't.
That's the one part which needs fixing I think.
In Saga, there's no way to get Trained in cross-class skills. So to get an out-of-class skill, you need to do two things: multi-class, and then take a feat.
I'd like it if there were some choice when you multi-class -- like, you get a starting Talent OR you get Trained in two class skills.
Cheers, -- N
Note also: Each class gets several bonus feats, and multiclassing gets you only one of them. And since you get triple hitpoits at 1st level, this difference between classes will also always hold.GoodKingJayIII said:At first level, you pick all your trained skills. So, if you're a Scoundrel 1, you get 4 + Int mod Trained skills (+1 if you're human). You do not gain any more trained skills as you level up, unless you:
a) take the skill training feat
b) boost your intelligence mod
So say Scoundrel 1 takes his next level in Soldier. His trained skills remain the same. However, at 4th level he boosts his Int from 11 to 12. He can now choose an extra Trained skill, from either the scoundrel or soldier list. He figures knowing a thing or two about patching people up is good, so he grabs Treat Injury from the Soldier list.
Also note that Skill Training is a bonus feat for every base class, so if you really need to be trained in a skill past Level 1, it's not hard to do.
Nifft said:Regarding opposed checks (because I agree that's where the interesting things happen), let's let all ties go to the PCs. That way we'll see the WORST it could be, right?
Perception vs. Stealth at 1st level, for PCs (A1, B1, C1, D1) vs. NPC Shlub (S1):
A1 (+13) vs. S1 (+0): 5.25% chance of PC failure
B1 (+7) vs. S1 (+0): 19.5% chance of PC failure
C1 (+2) vs. S1 (+0): 38.25% chance of PC failure
D1 (-4) vs. S1 (+0): 70% chance of PC failure
However, a party has five PCs. Let's say they're all type A1 specialists, just for kicks. Now the chance all five of them will make their Stealth checks is (.9475)^5 = 76.37%. That's only 3:1 odds that the party will succeed, despite a very significant resource outlay to get a ~95% chance of individual success.