GoodKingJayIII
First Post
drothgery said:No. But why is it hurting your brain so much that you have to multiclass to do so (or just take the Force Persuasion talent and fake it, or just get by on the high Cha you probably have anyway and the standard 1/2 level bonus)?
People really get hung up on the multiclassing thing. I don't quite get it either, but I'll add my two cents.
Class and concept often go hand in hand. However, there's a level of broad flexibility in the SECR that encourages you to create your concept by thinking outside the box with classes. So say for instance I want to play a Jedi character, however I'm less concerned with combat and more about negotiations, politicking, and using my reputation and leverage to win my battles, rather than my lightsaber. Easy to do. We can start building that concept at level 1.
Noble Jedi
Medium human noble 1
Initiative +7; Senses +8
Languages Basic, Bocce, Bothese, Shyriiwook
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Def Ref 15 Fort 12 Will 16
hp 19 Threshold 12
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Speed 6 squares
Melee +0 lightsaber (2d8) or
Ranged blaster pistol +2 (3d6)
Base Atk +0; Grp +2
Atk Options Presence
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Abilities Str 10 Dex 15 Con 13 Int 14 Wis 16 Cha 17
Talents Presence
Feats Force Sensitive, Linguist, Weapon Proficiency (lightsabers, pistols, simple)
Skills Deception +8, Gather Information +8, Initiative +7, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Perception +8, Persuasion +8, Pilot +7, Use the Force +8
Possessions lightsaber, jedi robes, comlink, datapad
If you don't have the book, some of this is probably foreign, but hopefully you get the idea. The character is Force sensitive, proficient with a lightsaber, is conceptually part of the Jedi Order. She calls herself a Jedi and wears the badge with honor and supreme authority. Those who approach her would quickly find themselves cowed by the strength of her words.
Now, depending on how you wanted to build this character, one might eventually take Jedi levels in order to grab some of the talents and bonus feats. However, it'd be perfectly valid to stick with Noble, pick up Noble talents, and supplement with appropriate feats like Weapon Finesse, Melee Defense, Force Training, and so forth. If you distance yourself from the idea that class is concept, you can start creating some really interesting and unique characters with a variety of different abilities.