Nifft
Penguin Herder
Diplomacy
Okay. My problem with Diplomacy is that it's a bunch of fixed DCs which are trivial for a 4th level optimized PC. This is mostly because there are so many synergy bonuses, but other bonus types give similar problems. (Arg, I wish I had my SW Saga book with me so I could look up how they did this with Persuasion...)
It seems like using the same DCs as D&D, +5 Trained, +5 Focused, +2 Charisma gives a similar benefit, but the nice thing about the Saga system is that it stops there.
At 20th level, it's easy to have a 3.5e PC with a negative Diplomacy modifier. In Saga, it's impossible (or near impossible).
I can't think of anything terribly broken about Diplomacy under Saga rules, but under D&D rules it can easily be problematic.
Cheers, -- N
Okay. My problem with Diplomacy is that it's a bunch of fixed DCs which are trivial for a 4th level optimized PC. This is mostly because there are so many synergy bonuses, but other bonus types give similar problems. (Arg, I wish I had my SW Saga book with me so I could look up how they did this with Persuasion...)
It seems like using the same DCs as D&D, +5 Trained, +5 Focused, +2 Charisma gives a similar benefit, but the nice thing about the Saga system is that it stops there.
At 20th level, it's easy to have a 3.5e PC with a negative Diplomacy modifier. In Saga, it's impossible (or near impossible).
I can't think of anything terribly broken about Diplomacy under Saga rules, but under D&D rules it can easily be problematic.
Cheers, -- N