clearstream
(He, Him)
Okay, so at least so far as the rules are concerned, MMI is possible in DW. Even a quick glance at AW turns up many examples (abstracting the conversations to focus on the behaviour we're interested in)You introduced Dungeon World. I cited Apocalypse World, and made it clear that I was looking at your DW example through the AW lens. The systems I mentioned were Apocalypse World, Agon, In A Wicked Age, and Burning Wheel.
MMI have thing I want?Fingers in every pie: put out the word that you want a thing— could be a person, could be somethin somethin, could even be just a thing—and roll+hot. On a 10+, it shows up in your establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached.
This is a close version of one of the barter moves, letting the maestro d’ use hot for barter. As with that move, it’s legit to tell the maestro d’ that the thing they want simply isn’t available this way, even on a 10+, if the thing they want really isn’t available this way. “Close is close” can mean that something shows up that is close to what the maestro d’ wanted, or it can mean that now what the maestro d’ wanted is closer than it was. Maybe now the maestro d’ knows who they can get it from, or maybe now one of her regulars or staff is brokering a deal. For “strings wicked attached,” think up the person who has it now and what they want in exchange for it
MC No it isn't available this way.
MMI poison the President?Just give me a motive: name somebody who might conceivably eat, drink, or otherwise ingest something you’ve touched. If it’s an NPC, roll+hard; a PC, roll+Hx. On a 10+, they do, and suffer 4-harm (ap) sometime during the next 24 hours. On a 7-9, it’s 2-harm (ap). On a miss, some several people of the MC’s choice, maybe including your guy maybe not, get it, and all suffer 3-harm (ap).
“Might conceivably” is a crucial piece of this move. Don’t wonder whether they actually did, and don’t let a player argue that they actually didn’t. On a miss, you can choose randomly, capriciously, or maliciously. It’s up to you.
MC No, it's honestly not conceivable that they ate, drank or otherwise ingested anything you've touched.
MMI prove it's not like they own me?If you and another character have sex, roll+cool. On a 10+, it’s cool, no big deal. On a 7–9, give them +1 to their Hx with you on their sheet, but give yourself -1 to your Hx with them on yours. On a miss, you gotta go: take -1 ongoing, until you prove that it’s not like they own you or nothing.
MC, you’re the judge of whether she’s proved it. Remember that your agenda is to make Apocalypse World seem real and to make the characters’ lives not boring, not to make the players jump through stupid hoops.
MC No, I honestly don't think so.
That's stupid.
MC No, I honestly don't think so.
Who decides what proves? Who decides what's stupid? Participants are making decisions and sometimes the rules give one participant authority to decide something in a way that another participant might not agree with.
It's interesting to also look at a principle
MMI do this thing in a predictable, boring way?Be a fan of the players’ characters. “Make the characters’ lives not boring” does not mean “always worse.” Sometimes worse, sure, of course. Always? Definitely not.
MC Not this time.
Who decides when? There are too many decisions made in TTRPGs to hedge out MMI using rules alone. It's not a simple gradient - best to worst rules for hedging out MMI - because rules are just one dimension and given the other dimensions it may be irrelevant what the rules say. That could cause confusion over other things I have said. My view is that for groups whose play is vulnerable to MMI in some way, appropriate rules can mitigate that vulnerability (and would foreseeably fail in the absence of principles.) That ties to how I have defined MMI. It may be worthwhile to consider one's intuitions regarding FKR and freeform.
@FrogReaver captured some of the key objections. That principle alone might not do it. However, I will also say that I agree with you, principles can help forestall MMI. Unilateral principles probably less effectively than shared principles. Expectations are also crucial.Suppose a 5e table adopts the principle The GM will never negate a player goal/intention unless a check has been called for and failed.
Would you agree that this means that there won't be "Mother may I?" at that table?
@FrogReaver has answered this, and for avoidance of doubt I too hold in mind a separation between rule-following behaviour and MMI-invoking behaviour.clearstream, in this post upthread (and it's not the only one) you appear to be defending @hawkeyefan's GM's adjudication of Rustic Hospitality:
That said, I have an additional thought. Ex hypothesi I want to make an argument that rules can hedge out opportunities for MMI to a greater or lesser extent. Thus it would be helpful for me to have an example of rules being followed in a case where the rule-following failed to hedge out MMI.
If one insists that rules were not followed in that case, then it would be interesting to hear an example of a case where rules were followed and MMI occurred. Lacking such a case, shouldn't we be skeptical of agreeing that when certain rules are followed MMI is less likely to occur... seeing as we have no examples of it occuring when rules are followed?
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