In that case, excuse me if I ascribe discrepancies between my actual experience playing 5e and your characterization of it to the fact that you are basing your analysis on a handful of selected, second-hand anecdotes (while largely discarding the experiences of others). And doing so with an unclear investment--are you interested in playing 5e? would you like to see the game improved in some way?--i.e. in bad faith.In this thread, I've engaged with actual play examples - we've had three about background features.
As well as those examples in this thread, I've read a lot of other discussions of 5e D&D which evidence "Mother may I" as a feature of play.
Also, when you say "5e players" I don't know whether or not you mean to include or exclude @Manbearcat, @Campbell, @hawkeyefan and @Ovi, all of whom play and/or GM the game more or less regularly. But for my part, I take their analyses to be good guides for me.
Upthread I also mentioned another conversation I had, with someone I know well, who was talking about the collaboration in his 5e RPGing (between him as GM and the single player). When I drilled down a bit to work out how it was working, the answer emerged clearly and without any shame: the player was using spells. Perhaps he is also not someone you count as a "5e player". I don't know.
fwiw, I think 5e is fine but somewhat bland; I have no interest in playing more of it at the moment. But my criticisms of the system are based in play experience, not clipped and selected secondhand anecdotes and hypotheticals.