Ogh the player knew it was incredibly dangerous because it was one of four & they had analyzed two learning that they were channeling an incredible amount of elemental energy deeper into the eldritch machine where they learned a bit more about the function of the whole. There was no disconnect , the player was simply wheedling in hopes of doing:So, I realize that no example offered is always complete… I’m curious about a couple that you shared.
Why not just say “yes, it looks incredibly dangerous” and be done with it? I would assume the player wasn’t quite on the same page with what a “swirling vortex of elemental energy” meant. So why not just make it clear? Why all the back and forth and the requirement of using an action?
I mean, you seem to have thought it would be obvious to the player. So given the chance, why not make it so?
The player has the revenant feat from LU & fancy's his PC a vampire but has no intention of taking any of the later steps with actual drawbacks. Literally nothing would change with how his ThatGuy PC acts if I said yes and there was no mechanical reason for him to care even if he took the later steps in the chain. It was just drama because the spotlight was on some other player by virtue of it being another player's turn in combat.Again, why draw this out? Just say “it’s wood” or “it’s steel” or whatever and move on? If it doesn’t matter, why would you take steps to make it seem like it matters?
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