I find making a clear and consistent distinction between players and characters is critical to useful discussion about how games play.
I do differentiate between players and characters! What I am saying is that in forum conversations, it is quite normal to use them as
synonyms and that is what I thought
@EzekielRaiden was doing, until they clarified otherwise.
Separately, I pointed out a simple fact: characters cannot "know" things. Not in the normal sense of the world. They don't have functioning cognitive systems. That doesn't mean that there cannot be imagined facts that are implied in how we imagine those characters. We as players may know, or not know those imagined facts. Some of them may not have been decided on yet.
Had you made it clear that you do not see any difference between what a character might know about the setting and what the player knows about the setting, this would have been an entirely different conversation from the start. Instead, you got frustrated and had an unproductive set of exchanges with multiple posters. So, it appears very useful to make this distinction or call out that you do not.
It didn't occur to me until - I think it was your post - that the argument could possibly turn on "PCs" being not a synonym for "players". I then called out that I made a distinction similar (probably not identical) to that others were making.
I will admit that many do routinely swap, but I don't view that as an indication of underlying ideology (as you seem to)
For avoidance of doubt, I do not view using player as a synonym of character as indicating any underlying ideology.
And, given how the discussion with others has progressed, your admonishment to me that characters cannot know things because they're fictional seems increasingly like a semantic point rather than one useful to discussion of play.
Something I've noticed is that I generally write something meaning in a far more narrow way than many posters only what it says. Where I am silent, there I have not spoken.
So then, would you honestly contend that characters can know anything that we haven't brought into our thougths about them? Rather, we have sets of parameters, imagined facts, and most importantly
implied imagined facts. The latter are all those imagined facts that seem to us as if they are very likely true, given that we have some parameter, fact or question already in mind. Suppose we picture our character holding a kettle. In our world, kettles must be manufactured, so a manufacturer of the kettle is implied for us when we picture our character. However, until and unless we decide to get to that detail and form in our thoughts something about that manufacturer, we "know" nothing about them. Our characters cannot (literally) know. And we do not yet know.
What we have instead is a rather fascinating class of implied imagined facts, worth reflecting on for their own sake.
I say this because you're now allowing for thinking that the characters can be imagined to know something that the players do not. I believe you have to do this, because otherwise when the Druid wildshapes we need to ascertain if the player knows how to wildshape first. Or casts a spell. Or when an INT (nature) check is successful to gain some bit of setting information that the player doesn't already know. I'll admit to being guilty of a shorthand in talking about the character knowing things the player does not -- clearly the character is fictional and so we only imagine they know things the player does not. That this was seized upon as if it wasn't obvious is, frankly, a bit bizarre to me.
Those are perceptive thoughts. Indeed we picture that our Druid "knows" say, how to wildshape even though we do not. But in fact, we have no actual knowledge of how to wildshape. Try writing it down? See if your druid (character) can tell you? They can't right? So even though it is certainly true that there are imagined facts about how to wildshape implied by our Druid's ability to do so, we can't really say much about it. In some cases, shortfalls in our knowledge become evident as we play. For instance, can a Druid wildshape into a creature they have never heard of or seen? If you use XGE, the answer would in some cases be no. If you use only Core, the answer might well be yes.
I think this is obvious, and you do too, right? It's surprising how often the obvious gets overlooked, however.
I disagree with some of the points you're raising and I'm engaging in conversation about those. This isn't an exercise in finding fault with you, it's a discussion.
Okay let's focus on those points, but also please do not dismiss my honestly stated feelings about what I have experienced.
Note edit.