How do you feel about raising longbow damage?

I think the str bonus applied to composite bows is just fine. Imagine that the garden variety long and short bow are primarily used for hunting. War bows (composites) are made according to the strength of the wielder.

You can do it of course, but I don't see a big problem to fix.
 

log in or register to remove this ad


Should you decide to accept this mission..

You might want to consider making these Composite long and short bow changes dependent on the Legendary craftsman introducing them, and his shop. Travel away from your home city, you see a lot less of his wares - and what you do see, will be prodigiously swollen in price.

Considering this craftsman as a runaway mutant with Genius Brain [Mechanical] (Psychometabolic power #27, subspecialty #2, http://www.geocities.com/paforge/gw3/3rdmutations.pdf ) hiding out and attempting to blend into his new community allows for a future adventure seed wherein Something comes looking for the craftsman. Something nasty.

Double quivers (40 arrow capacity) become more popular in archer-favoring games. Expect to see a few rings of Protection from Normal Missilies out there, too. :)
 

What, rings/amulets/shields of Protection from Normal Missiles are not already common in your game?

IMC, {Eberron} these were mass produced in the last war and many of them still float around.

Of course, the errant Shield of Attraction of Normal Missiles is out there as well :)
 

I'm actually tinkering with rules where bows cannot be fired nearly as fast but damage scales up with BAB somehow. Still in the ROUGH development stages.

I just really hate machinegun archers; I've fired a bow many times (I was in an archery league) and there is just no way to shoot an arrow that fast. Bows do not lend themselves to combinations like melee weapons do.
 

nah. its a bad idea. X-bows have already gotten the shaft.

In my high level game (12th-15th) our pure fighter(archer) ruled the damage output. She could hit anything, and the rest of the group tended to waste a round or two manuvering or moving to make a single attack. While she had 3-5 shots a round and a several quivers of specilized arrows. The only thing that stymied her was high DR creatures, when the cleric and his wand of align weapon was busy.
 


Storyteller01 said:
We used modifed OA rukes for sniping. Upped the damage output nicely, at least until the archer was seen.
What is this OA of which you speak? I've only ever seen that acronym used for Oriental Adventures.
 


Hjorimir said:
I'm actually tinkering with rules where bows cannot be fired nearly as fast but damage scales up with BAB somehow. Still in the ROUGH development stages.

I just really hate machinegun archers; I've fired a bow many times (I was in an archery league) and there is just no way to shoot an arrow that fast. Bows do not lend themselves to combinations like melee weapons do.

The turks managed but they took a hit to accuracy to do it, and it took some preparation. They held one arrow in the bow, two in the hand holding the bow, and one in the mouth. They were using their version of a shortbow (smaller than what we normally see) so the burden of the technique was reduced. Their grip was also much different then what is common today (used thumb pad against finger instead of bent fingers to hold the arrow/string).

It was intended to put out a mass of arrows to drop heads, rather than actually hit anything...
 
Last edited:

Pets & Sidekicks

Remove ads

Top