genshou
First Post
You know, Primitive Screwhead, the very idea you have just suggested is one way in which a person could make bows still have some power with a smaller number of attacks. I'm going to use the rules below along with that PDF about bows with Effective Strength in my next campaign. Critique the following:Primitive Screwhead said:If you are not removing iterative attacks, I think a Take AIM feat would be better as:
Using Take Aim, you may make a single attack as a full round action. You gain an improvement of +1 to the ranged weapons critical threat range for each additional or iterative attack you would have gotten as part of a full attack with that weapon.
This variant stacks neatly with other feats and abilities. A 20th level fighter could gain an expanded threat range of +5, {4 from BAB, 1 from Rapid Shot} making a Bow go from 20/x3 to 15-20/x3
If you are removing iterative attacks from bows, another factor needs to apply to keep them from being nerfed.
{edit}.. instead of limiting to just Bows, this mechanic can be used with other ranged weaponry..X-Bows dont gain as much advantage as they are limited by reload time and dont have the max number of additional attacks...
JMHO
Attacking with a Bow
You cannot make iterative attacks with bows. In other words, you only get a single attack per round with a bow, regardless of your Base Attack Bonus, unless a feat or ability grants additional attacks, such as the Rapid Shot feat or the speed weapon enhancement. Drawing an arrow, nocking it, and firing the bow are all accomplished in a single attack action.
Take Aim: If you take a full-round action to carefully aim and fire your bow, you gain a cumulative +1 to your threat range per attack normally granted to you each round by your base attack bonus. This increase to threat range stacks with Improved Critical and similar abilities. For example, an 11th-level fighter gets three attacks (at +11/+6/+1), so his bow would have a threat range 3 greater than normal when using a full-round action to fire his bow. This requires steady aim, so if you have an ability which grants additional attacks with your bow, this benefit applies only to the first attack you make in your full-round action.
Rapid Shot [General, Fighter*]
You can use a bow or sling faster than normal.
Prerequisite: Point Blank Shot; proficient with shortbow, composite shortbow, longbow, composite longbow, or sling.
Benefit: When you take a full-round action to fire a bow or sling with which you are proficient, you may opt to take an additional attack at your highest attack bonus. All attacks made with the weapon that round take a -2 penalty to attack rolls.
Normal: You can only make a single attack each round with a bow, even if you take a full-round action. You can make a number of attacks with a sling as per your base attack bonus.
Special: Because steady aim is required to increase threat range via the "take aim" full-round action, you only apply the increased threat range to the first arrow shot in a round. Any subsequent attacks cannot be made with such accuracy.
* A fighter may select this feat as one of their fighter bonus feats.
Speed
As the normal weapon ability excepting as with respect to bows:
When you take a full-round action to fire your bow, you gain an additional free attack with the bow at your highest attack bonus. Because the increase to threat range requires steady aim, this free attack does not gain the benefit of threat range increase for taking aim.
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