I have a probably far-too-complicated method that I do not need to use often. I tell my players falling -- even a short fall -- can be deadly, so try not to fall. On the other hand, there are the (extremely rare) examples of folks surviving falls from great heights. I wanted to model both possibilities.
It tops out at a base of 20d20, but each die can
explode on certain values with no limit. A successful DC 15 Dexterity (Acrobatics) check allows you to remove up to 2 dice (after rolling but before exploding). If you are
extremely lucky, you can fall 200 or more feet and only take 18 points. If you are
extremely unlucky, you could fall 10 feet and die from massive damage.
Height | Damage | Explodes On | | Height | Damage | Explodes On |
---|
10 feet | 1d6 | 6 | | 110 feet | 11d20 | 15+ |
20 feet | 2d10 | 10 | | 120 feet | 12d20 | 15+ |
30 feet | 3d20 | 19+ | | 130 feet | 13d20 | 14+ |
40 feet | 4d20 | 19+ | | 140 feet | 14d20 | 14+ |
50 feet | 5d20 | 18+ | | 150 feet | 15d20 | 13+ |
60 feet | 6d20 | 18+ | | 160 feet | 16d20 | 13+ |
70 feet | 7d20 | 17+ | | 170 feet | 17d20 | 12+ |
80 feet | 8d20 | 17+ | | 180 feet | 18d20 | 12+ |
90 feet | 9d20 | 16+ | | 190 feet | 19d20 | 11+ |
100 feet | 10d20 | 16+ | | 200 feet | 20d20 | 11+ |