Hussar said:Sorted this out in my game by installing a shot clock. If you can't state your action in 40 seconds, you get to sit out the round. Considering each player gets 40 seconds plus the time it takes me to do the bad guy's attacks, that's MORE than enough time.
Surprisingly, it worked and I now run combats extremely quickly. In todays game, with five PC's and a fiendish rat swarm, combat took less than 6 minutes. I was very impressed.
1 ratio on those.Psionicist said:I'd like to know how you prefer your combat in RPG's, D&D in particular. Do you like epic battles between good and evil, where the party almost always has the advantage and can do cool moves? Do you prefer a grittier, gorier fight with lots of death? How about a realistic combat from a historical standpoint? Or a free-for-all kind where the DM and players can do pretty much everything? What about some kind of S&M-inspired combat with lots of humiliationD)? Or a standard D&D-combat, as in the documentaries? How about a super realistic approach with fatal injuries? Do you enjoy using lots of rules as support or do you see the rulesbooks as a menace to your creative mind? Do you like to use miniatures during combat, or perhaps whiteboards? Or your imagination alone? (I can go on for a while, but I think you know where this is heading).
Psionicist said:I'd like to know how you prefer your combat in RPG's, D&D in particular. Do you like epic battles between good and evil, where the party almost always has the advantage and can do cool moves? Do you prefer a grittier, gorier fight with lots of death? How about a realistic combat from a historical standpoint? Or a free-for-all kind where the DM and players can do pretty much everything? What about some kind of S&M-inspired combat with lots of humiliationD)? Or a standard D&D-combat, as in the documentaries? How about a super realistic approach with fatal injuries? Do you enjoy using lots of rules as support or do you see the rulesbooks as a menace to your creative mind? Do you like to use miniatures during combat, or perhaps whiteboards? Or your imagination alone? (I can go on for a while, but I think you know where this is heading).
Please describe your groups combat style (or your own preferred way, if they differ). Thanks!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.