Also

to whoever is reading this

The Input be great
I've had suggestions to:
Describe my characters motions with some grandure
Look to certain books, articles and Critical Role (All pretty good but the book might take a while to arrive)
Express my character by getting her to act more like a commanding officer, a story telling veteran and crazy person who shouts at her enemies (I'll save the shouting for Orcs as I imagine Human would have a special opinion of them)
Challenge other characters by pointing out how reliant/fussy/annoyying they can be with their toys and not TRUE STRENTH
make my character perform as though she was part of a stage act (not a bad idea but Human still needs some time to climb out of her silent archetype which I will try very hard to do)
play my role more as though I was a soldier (which I do) but treat the other players more like weaklings who need to be protected (I'm all for that but I'm going to save that for when peeps step out of line, Human be more of a team player

INFANTRY HO!!!! )
use more mechanics (I haven't found too much use for Shooves yet but Grappling has worked well for me

) (It's also tradition that people who fought with 2 handers tended to grapple people to set them up for killing blows at close range)
serve Gruumsh with COMBAT!!!! (Maybe?)
not be other people
And I've been made to look back on my character and think as to what and who she is

That's really helped a lot
So

What I'm going to do with "Human" (so far) is:
Make "Human" act more "Human", she's a really good fighter but without bonuses to her Charisma and having lived a fairly remote life until coming to the mainlands, I expect that she would react negativly to her teammates downfalls despite being really committed e.g. One of her party members made an inspiring speech and went into battle with her but the next day, this "inspiring person" decided to ask the leader if he could "go home", called him "daddy" and said that he was "scared"

Wouldn't you look for a way to quell the nerves if you were stuck with this person, didn't have the nerve to talk them down and would be executed if you resigned?
Describe her violent and tactical/clever actions e.g. Half Swording
Reference ORC culture more
make her speak out more
make her leadership material

(or at least second in command)
