cbwjm
Legend
I quite like the idea of shifting alignment. I think the original Dragonlance adventures had a chart so you might be good but commit an evil act so you move closer to that axis but don't suddenly become evil.
It's somewhat similar to the old star wars games where different acts would draw you towards the light or dark side.
It's somewhat similar to the old star wars games where different acts would draw you towards the light or dark side.