Thanks,
@Umbran, for the support. But they're not just turning generalization into Absolute. Blue is actively putting words into my mouth. And I cannot abide that. Never have been able to. Never will be able to. It's an ugly, deceitful, and aggravating tactic that I do not appreciate.
If you honestly feel like I've been putting words in your mouth, I'm sorry. I'll quote your words on why I feel you have been saying what I was responding to. From my perception this has been what you are saying. I admit and apologize that when your responses felt like an attack - calling about quote mining, declaring strawmen - I responded angrily which I should not have.
Wow... Yeah... no. Just no, Blue. You don't get to tell me what I think or what I mean. NO ONE gets to tell me what I'm "Really" saying.
You directly posted it twice, that optimizers will focus the game on what they optimize for. Here are the earlier quotes:
Optimization changes the game by... making people focus on the gameplay aspects.
That's it. That's the whole of it. People who are focused in on making sure their character hits the most often possible, hurts the enemy as deeply as possible, gets hit as little as possible, and so forth is going to be focused on that specific aspect of their character. Because that's what their character "Is" or "Does".
Making less optimized characters, or characters designed to do many things, doesn't really -change- that, much. You're still going to focus on what your character can do because you know you'll be good at it. Whether that's covering a lot of gameplay pillars or being -exceptional- at seducing barmaids.
But earnest and deep optimization play is much more likely to narrow your game down than just throwing together characters for fun.
and
People who optimize themselves, whether for Seducing Barmaids or Kicking Butt, will narrow the game by looking for that specific piece of gameplay. A guy who builds their character for combat will be spoiling for a fight. A character who made a horndog Bard is gonna try and seduce... literally everything. Like freaking doors are not out of the question.
(Bolding mine, for a point below.)
I am not in any way trying to tell you "what you really think", I am taking the words you have communicated to us at face value.
I read these as you saying optimizers will try to focus on one mode of play - whatever they have optimized for. That seems to me you saying that they will all play the same way - to focus on what they optimized for.
No freaking CLUE how you took the Horny Bard as the "Fault" of Optimizers. I have a feeling you're not reading my posts in good faith. Could be wrong, though. Lemme try -one- more time.
Please look at the bolded section above where you talk about optimizing for seducing barmaids, and narrowing the game to that aspect. That's pretty explicit that you have linked the fault of seducing barmaids to
optimizing seducing barmaids. I think it's unwarrented to take a tone that that's not a reasonable reading. It may not be what you intended - I have not tried to say what you are thinking - but it is what you wrote, which is what I have been responding to.
If a player creates a Noble Diplomat, whose whole schtick is talking their way out of situations rather than fighting, they're -going- to try and talk their way out of every situation they can rather than fight. 'Cause that's what they made their character to do.
Schtick and optimization are not the same thing. Yes, characters will follow their schtick, regardless if they have "optimized for it". Most character have a schtick: "I'm the nature loving druid who loves animals and adopts strays", I'm the failed knight trying to prove that I'm worthy", "I'm the orphan who acts tough but doesn't realize he's looking for a found family".
Now, since we've had misunderstandings before, you might be talking about mechanical schticks only, I'm unsure. But what I am trying to show is that every character has a schtick or elevator pitch on who they are they try to play towards, it's not limited to mechanical schticks nor to optimizers.
To address your specific example I've played a Noble Half-Elf Paladin who tried to talk his way (or buy his way) through things and not start fights. He wasn't "optimized for it" any more than the noble background grants the Persuasion skill and he had a high charisma. If anything he was optimized for keeping the party alive in a fight (Oath of Ancients for both base and subclass aura, Inspiring Leader @ 4th, sword and shield to act as a tank, etc.), yet I actively played not to get into fights. Against my mechanical schtick but very much in line with the character schtick. That's anecdotal - what some are calling "my experience" - so just assign it the same weight as other anecdotal claims.
Having a schtick is not the same as optimization. A friend played a sorcerer entertainer who's schtick was ice spells. It was pretty far from optimized - any one non-fire element will find the spells aren't nearly as common or varied. You can't conflate a character having a schtick and being optimized. If he was optimized, it would have gone for fire.
If a player creates an Optimized Killbot, whose whole schtick is killing everything in their path with awesome efficiency, they're -going- to try and fight whenever possible. 'Cause that's what they made their character to do.
Again, this is you stating an opinion where there are plenty of counter-examples. Combat is the most common optimization place because it's the most mechanically-lengthy individual scene. ("Mechanically" is an important distinction in there, as optimization works with the mechanics. I am not saying it is the most common scene or the longest.) Players often use their knowledge of the system to be good in combat. That does not mean that they try to turn everything into combat. Often players will make sure their characters are good mechanically at combat and have some other schtick, such as my "talk/buy your way through everything" noble paladin from above.
If a player creates a Skill Monkey, whose whole schtick is overcoming every encounter by bypassing it through skill checks around stealth and thiefliness, they're -going- to try and roll those skill checks whenever possible. 'Cause that's what they made their character to do.
Yes, if you have a schtick you will play towards it. Rogues get expertise at 1st level and are primarily DEX based - if you want your schtick to be sneaking or thieving, common activities for someone picking the rogue class, you're looking at normal choices - not optimization - in fulfilling that schtick. It's like saying a player is optimizing a fighter when they get extra attack at 5th level. It's not, that's just normal play.
The summary of all this: players will play their schtick, which often has to do with why they picked a class or background. And making normal choices for base features in that class isn't "optimizing" that we can try to pin the behavior style on optimizers. I don't think I need to go through the other schtick example to repeat again so let's move on.
This is "People create the character they want to play, and play to whatever strengths they've created for their character."
Absolutely. But that statement has little to do with optimization. Everyone creates a character because they want to play it.
And people will get REALLY BORED if what they -want- to do isn't front and center a reasonably amount of the time. With "Reasonable" being incredibly variable and determined entirely by the player in question. Try putting a player who put together a DPR Optimized character into a game with minimal opportunities for Combat and a whole lot of RP and you're liable to frustrate that player.
I don't disagree with this, but I do with the implication I am getting from context that it's optimizers only. Since we just established that everyone creates a character they want to play, it seems to me like this statement is saying that every player out there gets bored if what they want to see isn't there a reasonable amount of time. Which again, I agree with - if I enjoy RP and it's a pure dungeon crawl, I get bored.
But nothing links this to only optimizers - it's not a statement about them.