evilbob
Adventurer
While I cannot argue the logic, and I think those ideas are fine, to me that seems a bit overcomplicated for what could be a simple problem: two choices, two chances. 50% for either one. If it's a dragon grappling a cat then the chances should probably be weighted, but otherwise it's just faster and simpler to divide the total number of creatures in the grapple into 100 and call that the % chance. Still, though, to each his own. 
All the same, let's review:
- The tentacles spell is purported to work great against medium or smaller creatures, especially if it can block up a choke point (but large or bigger creatures probably won't have a very hard time against the spell).
- Trapped creatures are likely to remain trapped (since being grappled is a major impediment), while non-trapped creatures are likely to just move through without much hindrance.
- Some folks believe it should re-attempt to grapple each round, a la the "spirit" of the spell.
- The spell gives no cover bonuses.
- Grappled creatures lose their dex bonus, which is great for ranged sneak attacks, but also sad because the same creatures have a reduced chance to get hit due to the grapple.
- The spell is basically a "save or be delayed (and take tiny amounts of damage)" except that it works against a grapple check instead of a save.
I wonder if anyone has just run the spell as a flat grapple DC of 18+caster level instead of rolling an opposed grapple check each time?

All the same, let's review:
- The tentacles spell is purported to work great against medium or smaller creatures, especially if it can block up a choke point (but large or bigger creatures probably won't have a very hard time against the spell).
- Trapped creatures are likely to remain trapped (since being grappled is a major impediment), while non-trapped creatures are likely to just move through without much hindrance.
- Some folks believe it should re-attempt to grapple each round, a la the "spirit" of the spell.
- The spell gives no cover bonuses.
- Grappled creatures lose their dex bonus, which is great for ranged sneak attacks, but also sad because the same creatures have a reduced chance to get hit due to the grapple.
- The spell is basically a "save or be delayed (and take tiny amounts of damage)" except that it works against a grapple check instead of a save.
I wonder if anyone has just run the spell as a flat grapple DC of 18+caster level instead of rolling an opposed grapple check each time?