evilbob
Adventurer
I'm not sure if this is entirely the case. I think there are few creatures to whom "multiple grapple checks" would even apply. Almost anything will be able to escape the area of the spell if they succeed in the initial check.eamon said:I can imagine the existance of some alternate spell which regrapples every turn, but that would be more powerful, and slower in gameplay, and might reasonable be a higher level spell.
The only two instances where this really matters are: creatures who have used their own actions to succeed in grapple checks to escape the spell and do not have enough action/movement left over on their turn to leave the area, and creatures who have succeeded in making a grapple check but who might stay within the area of the spell for a strategic advantage (in order to make ranged attacks while avoiding melee). The second is really an abuse of the spell against the caster, and makes me feel like the "grapples every round" idea is best. However, the former means that anything lucky enough to finally break free of the grapple is possibly going to be re-grappled on the caster's turn (assuming that's when the re-grapple happens) - thus avoiding only the damage, but still being denied actions. This does seem more powerful (and would make more checks), but would it come up that often? Or maybe: would it come up more often than an intelligent, ranged character taking advantage of the spell?