Giltonio_Santos
Hero
In my current game, the only healer in the party is a druid played by someone who happens to miss some sessions and leave earlier in others. By now, the events are happening inside a city, so I let his character go elsewhere whenever he goes NPC-mode, and the group manages to survive just fine without him.
The "we're going to need a cleric" thing just happens because the archetype, in general, seems to have less appeal than rogue, fighter and mage types. Otherwise, people would realize that a party without a warrior is lacking both in damage output and resistance, a party without a rogue is lacking in general scout skills and a party without a mage has no crowd control to spare.
Each class brings a unique take to the game and improves the party in that direction. Classes with healing power are just the same in this regard.
Cheers,
The "we're going to need a cleric" thing just happens because the archetype, in general, seems to have less appeal than rogue, fighter and mage types. Otherwise, people would realize that a party without a warrior is lacking both in damage output and resistance, a party without a rogue is lacking in general scout skills and a party without a mage has no crowd control to spare.
Each class brings a unique take to the game and improves the party in that direction. Classes with healing power are just the same in this regard.
Cheers,