two
First Post
wont' shine
One thing that every post seems to mention here:
The monk survives, and cause some minor tactical havoc (high AC, blocking corridors, taunting opponents, etc.).
But the monk never shines. Sometimes a perfectly placed "grease" spell changes the course of a battle. Or the paladin's critical lops off the last undamaged mook's head in one blow. Or the sneak-attacking rogues gets off a good one (finally!) doing something horrible to an enemy cleric.
The monk, well.
It's frankly HARD to get the monk to "shine." Moment of glory, and all that. Think of the monk as a linebacker, doing the grunt work. Speedy, high saves, SR, but not... well... not typically doing "heroic" stuff that saves the party. Heals people when everyone else is down via potions -- yes. Resists the necromancer's attacks -- yes. Chases down the very injured enemy mage -- yes. All useful but, well. Some people find that thrilling. Some don't.
One thing that every post seems to mention here:
The monk survives, and cause some minor tactical havoc (high AC, blocking corridors, taunting opponents, etc.).
But the monk never shines. Sometimes a perfectly placed "grease" spell changes the course of a battle. Or the paladin's critical lops off the last undamaged mook's head in one blow. Or the sneak-attacking rogues gets off a good one (finally!) doing something horrible to an enemy cleric.
The monk, well.
It's frankly HARD to get the monk to "shine." Moment of glory, and all that. Think of the monk as a linebacker, doing the grunt work. Speedy, high saves, SR, but not... well... not typically doing "heroic" stuff that saves the party. Heals people when everyone else is down via potions -- yes. Resists the necromancer's attacks -- yes. Chases down the very injured enemy mage -- yes. All useful but, well. Some people find that thrilling. Some don't.