Inconsequenti-AL said:A side thought. The monks skill set is a really good one.
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Reckon that's the best skillset outside of the Rogues and Bards - IMO, can make quite a difference inside or outside of combat?
Hide + Move Silently + NO Armor has made my monk one of the best scouts in the party.
Our rogues have been loud and clanky in comparison to the monk, and this has caused some friction between the two (of course the rogue died after a short time

Pure fighters will do more damage most of the time, but I personally prefer not being hit while dishing out my damage

And lets not forget that a stunning blow at a critical moment can do more good for the party than uber damage would, like keeping an enemy spellcaster from getting off a spell while the party is outnumbered and severly wounded.
Add to this that a monk stays up and can give potions to cure that tank when it is down and a monk is a good class.
In our current game I have had 2 characters, and the monk has been my character for many moons (after my paladin died early in the campaign)

Most other people have gone through at least 4+ characters.
My monk also survived a recent session that would have been a TPK except for her quick thinking and evasion (she ran away from the 15 giants and hid

Doen't these say something about comparing a fighter and a monk...
I think it reads "Tank fighters do alot of damage, but die easily..."

Of course all bets are on the fighter in a campaign where mid level fighters are running around in +3 Full plate armor of some cool power with a +4 Vorpal great sword of sharpness and a missile launcher of wounding.
