two said:
First of all, the Monk in question has 8 hit points. If the enemy fighter hits him, he could be down immediately. Furthermore, I don't see why the enemy mage has an AC of 11 at most. Any mage within combat range usually has shield and/or mage armor up, making the monk miss far more than he hits.
1st level wizard. 28 point buy. If he has both of those up, he's not a threat, because he's only got one spell left. If he doesn't have those up, he's got an AC of 11 at most. QED.
And the Fighter in question has 11-12 hit points. If the enemy fighter hits him, he could be down immediately. That's what first level IS. And the monk has a better chance of running past the enemy fighter and getting to the mage, who, if he's smart, has 2-3 sleep spells prepped instead of a low-probability solution like shield/mage armor.
And 1d6+1 damage, even assuming the monk hits, has only 50% chance of downing a first level wizard with a con=12.
Fortunately, the monk can move & strike, and then strike & move. That's better than a 50% chance by a fair margin. But considering that the 1d10+4 fighter only has a 60% chance of downing the monk, I guess that's about fair, isn't it? Especially since the mage, in addition to having a 50% chance of being downed, only has a 50% chance of not being stunned as well.
Due to the monk's low strength, and burning up feats on stuff that's marginally useful (mobility is replaced by tumble by level 3 or so, spring attack allows the monk to do little damage safely), this monk (with your build) has a good chance of hitting 10th level and dishing out, maybe 1d10+3 damage. With not very good chances to hit, given flurry penalties.
At 10th level, the smart monk has a monk's belt, STR gloves, and a bit o' the magic fist going on, for 2d6+5 at a minimum. And the last 10th level monk I saw was doing 3d6+6, which was pretty comparable to the fighter.
And mobility is a prereq to spring attack, which is going to be taken, coincidentally, at the same time that tumble becomes useful. Nice how that works out, isn't it?
Vs. a typical and more common scenarios of barbarian orcs, or a few melee monsters, the monk is stuck trading full attacks (and getting destroyed) or spring attacking (in your build) and not being effective at all.
IME, if the party is high enough level to face barbarian orcs, the monk is dishing out 3d6+6 or more per strike, tripping like a fiend, and stunning the worst offenders among the foes.
28 points buy:
Human Barbarian1
Ch: 8
Wis: 10
Int: 8
St: 16
Con: 16
Dex: 14
AC = Breastplate + dex + large shield = 19, or 23 with mobility. One feat to spare. Dodge? Overkill.
Give him a masterwork weapon, and he's +5 to hit, for 1d8 + 3 damage.
Hit points = 15.
So, the Barbarian has more hit points, a better AC (and an AC that's easier to increase via magic armor/shield), is FASTER than the monk, and hits much more often and harder. Plus can rage once in position for owie.
Okay, I see the problem, now.
1. Barbarian can't afford the equipment you gave him.
2. That isn't 28 point buy.
Since you're building your characters on far more generous terms than the monk (more ability score points, better starting equipment, etc.), then yeah, my monk doesn't measure up.