Thanee
First Post
Yep, that would be reasonable.spectre72 said:But remember if a campaign adjusts the wealth\magic level of the campaign down then the GM would need to adjust the CR accordingly.

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Thanee
Yep, that would be reasonable.spectre72 said:But remember if a campaign adjusts the wealth\magic level of the campaign down then the GM would need to adjust the CR accordingly.
Thanee said:It must have, with what you have written above (like holding up alone against a bunch of giants).
Or your DM is fudging dice like there was no tomorrow.
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Thanee
I see. Guess it's better this way. I doubt it is much fun to have a Cleric, Druid or Sorcerer (Wizard is not so great after all, with the money restrictions) around, who is about as powerful as the rest of the party as a whole.spectre72 said:No restrictions, but we have a group that likes to try unique class combinations. So this means that we were without a strong Wizard for quite some time.
Thanee said:That's cool.Just wondering, why... Since I see no reason, why a monk should be a better "tank" than a fighter in the scenario you are describing, other than the fighters just doing a lousy job at their role.
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Will said:The problem with 'just adjust the CR' is that stripping down equipment doesn't reduce power evenly, which is the point of previous comments.
When equipment is rare, characters who do not depend as much on equipment (because of restriction or lack of proficiencies) will become more powerful than those who do. So monks, who can't use many weapons or armors, will become relatively more powerful than fighters, who lack certain abilities in exchange for their talent at using weapons and armor. Similarly, casters, who can 'do magic,' don't suffer the lack of magic items as much as those who like to use potions.
There are related problems. For example, games where single encounters per game-day are the norm are going to highly favor clerics and wizards. Games with many encounters per game-day and time pressure for adventures are going to favor sorcerers. Games with little downtime or access to civilization will diminish the power of wizards (who need time to scribe) and crafters.
These issues can't easily be solved by direct CR adjustment.
pikafunk said:Okay what am i not understanding about how to play a monk? They are a melee class that has to operate with ridiculously low AC. With standard point buy the highest you can reasonably get it is 14. Combined with their average hit die i dont see how a monk could survive an encounter.