I always had a hard time understanding this type argument.
By the logic used above, FR GM's have been forced to learn and use all the gods in their games, and according to some claims I've read, all the FR lore that has been published as well. And that this mandatory content is keeping players away.
A GM has control over where his campaign is based and what races, classes, gods and storylines are included in his game. This is a core paradigm of any campaign. Basic table-top gaming 101. So given that, I really don't understand how a large amount of optional Gods, NPC's and history that is already in the GM's hands to keep or toss, is such a problem that it requires deleting that very same content.
Dedekind, I know you were only referring to the number of deities in FR. I added the additional examples about lore and overall content as the same logic you brought up is also being used by some 4E-FR fans as the reason why FR content needed to be pruned.
It just doesn't make sense to me.
Because it's intimdating, say that you are a new GM, and you show an interest in the Forgotten Realms setting, you buy the book, sit down with it, and realize that it's too much to all take in. Let alone explain to your players, yes you have the option of modifying it, but that's not why you bought it, you want to run a game that is true to established FR, not one that you have to go "oh and in my version this is this way". Say one of your players is a big FR fan, what do you think he'll be expecting?
I'm not saying they didn't go too far, I'm not saying they didn't do too much, because they probably did (though I didn't like the Realms as it was written before, I tried it in both 2nd and 3rd editions, anyway). But I get the reasoning behind what they were trying to do, to make it more accessable, and less NPC based.
That said, I don't see a reason to make it into a points of light campaign if they have, as they already have that. If someone wants to do that with FR cities and dieties far in the future there was nothing to stop them, develop this one in a different direction, one the fans would like and be used to, don't change so much about the setting AND the setting feel entirely.
They shouldn't be trying to shoehorn all of their settings into this formula, and if they do this to Eberron (a setting I like) I'm going to have issue.
I've said my peace.