dm4hire
Explorer
The time jump and weakening of the major NPCs roles is specifically aimed at the Realms Player. Those changes make it so that you don't have to worry about knowing everything fully as well as listening to players stating "that's not correct" or "that's not how that character would act." I played in a campaign where the DM didn't and never would read the novels. I accepted that he played the Realms his way, but it still grated my teeth when certain NPCs didn't actted out of character. Villians tend to work without a flaw no matter how you play them, but the good NPCs are the ones that will ruin it if they don't act like people expect them too. This change takes that pressure off the DM now. Elminster won't be coming to save the day because he's afraid he'll lose it if he tries to use magic.