How It Works; Fighter Feat: Distracting Shield

Mistwell

Crusty Old Meatwad
I am trying to clarify how the Fighter Feat known as Distracting Shield (PHB) works with various scenarios.

First, the details.

Distracting Shield says: "If you hit a foe with an attack granted by your Combat Challenge class feature, the target takes a –2 penalty to attack rolls until the start of your next turn."

Combat Challenge says: "[W]henever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt."

And of course Immediate Interrupt says: "An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost."

Distracting shield seems effective for those times when you make a basic melee attack as a result of a marked foe shifting or making an attack that does not include you, in at least the following two scenarios:

1) Adjacent Marked Foe attacks an ally: Normally you get an interrupting basic melee attack and the foe has a -2 to that attack against your ally. With Distracting shield, if you hit with that basic melee attack, then their interrupted attack against the ally is instead at a -4 rather than -2.

2) Normally if a marked foe attempts to make an opportunity attack, they take a -2 to that opportunity attack if it is against your ally. With Distracting Shield, if that foe triggered a basic attack from you that hit using Combat Challenge, that marked foe now takes a -4 to opportunity attacks against your ally, and a -2 to opportunity attacks against you.

It's more the second scenario that has me a bit confused.

Let's say my ally moves past a marked foe that is adjacent to my fighter with this feat. The foe gets an opportunity attack against my ally, which is an interrupt to my ally's movement. However, the adjacent marked foe is now making an attack (in this case a basic melee attack as part of its opportunity action) against someone other than me. So, this should trigger my own interrupt attack against that foe (from Combat Challenge). And, if that interrupt attack against their interrupt attack hits, then the adjacent marked foe should get a -4 to their opportunity attack against my ally, rather than just a -2.

And, if that Combat-Challenge triggered attack hits, the foe would in theory also get a -2 to an opportunity attack against my Fighter, if my Fighter decided to do something that triggered an opportunity attack on his next turn.

But that all involves an immediate interrupt interrupting another immediate interrupt, and I am just not sure what takes place first!

Any clarification would be appreciated. What takes place when? Am I interpreting all of this correctly?
 

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Let's say my ally moves past a marked foe that is adjacent to my fighter with this feat. The foe gets an opportunity attack against my ally, which is an interrupt to my ally's movement. However, the adjacent marked foe is now making an attack (in this case a basic melee attack as part of its opportunity action) against someone other than me. So, this should trigger my own interrupt attack against that foe (from Combat Challenge). And, if that interrupt attack against their interrupt attack hits, then the adjacent marked foe should get a -4 to their opportunity attack against my ally, rather than just a -2.
Yes, you can interrupt an interrupt. Since CC is interrupting the foes attack your attack will resolve first. If you hit the foe he will have a -4 to the attack he is currently making.

And, if that Combat-Challenge triggered attack hits, the foe would in theory also get a -2 to an opportunity attack against my Fighter, if my Fighter decided to do something that triggered an opportunity attack on his next turn.
No. The extra -2 two ends at the start of your next turn. Unless one of your allies is granting you an action that will provoke an OA before your next turn.
 

Yes, you can interrupt an interrupt. Since CC is interrupting the foes attack your attack will resolve first. If you hit the foe he will have a -4 to the attack he is currently making.

No. The extra -2 two ends at the start of your next turn. Unless one of your allies is granting you an action that will provoke an OA before your next turn.

Ah, right, good catch. Thanks.

Well, seems like a pretty decent feat to me. Makes the fighter a bit more sticky.

I am not sure if I like it more or less than Shield Push, which says: "If you hit a foe with an attack granted by your Combat Challenge class feature, you push the target 1 square after dealing damage."

Shield Push could result in pushing the foe entirely out of the range of being able to attack your ally, thus spoiling their attack. That seems better than merely a -4 to the attack, though does not carry with it the additional -2 to opportunity attacks, nor does it prevent the foe from using a power or action point to charge an ally after being pushed, for example.
 

Can both Distracting Shield and Shield Push be used during the same Combat Challenge? I've not noted a rule that says I have to choose either-or, and since neither feat mentions that it takes an action...
 

The problem with Shield Push is that it moves the target away from the fighter so you may stop the opportunity attack but they are out of range and can go after other people.
 

Can both Distracting Shield and Shield Push be used during the same Combat Challenge? I've not noted a rule that says I have to choose either-or, and since neither feat mentions that it takes an action...
Yes they can.

You attack, give the enemy a -2 penalty and then push him.

As it was pointed out, the problem of pushing an enemy is that you leave him beyond the reach of your fighter.

Both feats rely heavily on how often you use Combat Challenge, which depends on your DM.
 

Shield Push is particularly interesting if you combine it with other effects. A paragon spear fighter could take it, pole-arm momentum, and spear push and have a pretty nasty combo, for instance (a very costly combo though). Anyone using shield push will likely enjoy rushing cleats (or any of a number of similar items), since that makes it that much more likely that you can push the opponent into a nasty spot.

Also, if you invest in CC, you want it to be triggered; a high AC and decent hit points would be very wise to make attacks on you equally unattractive. You probably don't have the Con to afford plate mail, but it's a good option to make this work well.
 

Yes they can.

You attack, give the enemy a -2 penalty and then push him.

As it was pointed out, the problem of pushing an enemy is that you leave him beyond the reach of your fighter.

But if the enemy has already taken his attack, this could also outright cancel his attack completely.

He attacks your buddy, you push him to a square that is non-adjacent to your buddy, now the attack fails due to lack of range. He's either going to move back, or move away. Given in this case he's a meleer, this is NOT a bad situation for you.

Regardless, even if he stands there doltishly, nothing forces you from not shifting and pressing the assault.

This, of course, doesn't take into account your wizard who was just waiting for an opportunity to have all his enemies backed into a group, oh, you just threw in the straggler.

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Now, imagine this wasn't done during that enemy's turn. Imagine instead it's during your rogue's turn. Your rogue is slipping past, and triggers an OA from your marked foe that he wants to flank and do massive damage to. The foe now has a choice. He can either OA the rogue, and get donkey punched by you, and get thrown into a terrible position, and never actually get to hit the rogue, or he can forgo his attack against the rogue, which suits you just fine.

So, the rogue gets to risk either not being attacked, or not being attacked.

The rogue likes this.

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Also, if you invest in CC, you want it to be triggered; a high AC and decent hit points would be very wise to make attacks on you equally unattractive. You probably don't have the Con to afford plate mail, but it's a good option to make this work well.

Dwarven Anvil and Hammer fighter. The shield is the Anvil. The hammer is... um... a hammer.

DWT, and the rest is cake.
 

That's some good analysis Draco. Seems like a good set of feats to grab as a fighter, if you have a willing partner in crime who will trigger Opportunity Attacks from you marked foes for you. In fact, I think there are a few more feats and items that would help with your allies drawing OA's near you.
 

Note however that enemies always have the option of not taking an OA.

Specially after witnessing the mayhem a Fighter does :)
 

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