Zhaleskra
Adventurer
If you could all agree where a game 'needs' to be each of those things.![]()
Well for me, that's easy where things don't require much thought, streamlined being the core mechanic remaining the core mechanic most of the time (e.g., no sub-system for grappling), and complex where you need to put more thought into it than "I hit target X" or "I cast such and such spell at target Y".