How many spells could a character who was min/maxed cast per round at a given level?

Sejs said:
Timestop Ends, now all 24 Epic Advanced (Awakened?) Laenerian Hydra Wizard heads begins casting spells Quickened, Hasted, Multispelled, etc, while the Two-Headed Spellweaver also does likewise.

That Hydra would need to take Multivoice twenty-three times to gain full use of it's 24 heads. Each Multivoice feat gives a single extra spell per round.

Also, Multivoice does not allow additional Quickened spells to be cast.
 

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But can each head still Multispell?


Truth be told - I don't know the epic rules from a flaming hole in the ground, by and large. I'm just spewing out ideas.



'cept the Cube thing. I'm 100% sure on that one.
 

Sejs said:
But can each head still Multispell?


Truth be told - I don't know the epic rules from a flaming hole in the ground, by and large. I'm just spewing out ideas.



'cept the Cube thing. I'm 100% sure on that one.

No, Multispell is not multiplicative by the number of heads you have. I also missed the bit about Multivoice, myself, which states the combined spellcastign is a full-round action.

Put it this way:

Multivoice gives you a single extra non-quickened spellcast per round; it seems to be intended to be taken once and once only, regardless of how many heads you have.

Multispell gives you, per Multispell feat you have, an additional Quickened spellcast per round.

So an epic Ettin sorceror with Multivoice and Multispell twice, could cast:

Spell
Spell
Quickened spell
Quickened spell
Quickened spell
(Hasted spell)

One of the two initial Spells, on the other hand, could be using a wand ... using a breath weapon (say, if it's a half-dragon ettin ...), or the like -- and the other spellcasts would still work just fine, thanks.
 

(chuckles)

I see.

I also see that any Epic Prestige Wizard Classes are going to create Somethings Best Avoided.

I also see that gaining Feats faster than the normal progression would allow, makes all the difference.
Thus, any magical item that could grant a permanent metamagic Feat would be beyond price.
 

(chuckles again)

My powerful character attacks with his Destruction spell from 1st Edition.
No saving throw, and his assault will batter through Spell Resistance.
The poor opponent - that ONE opponent - dies.
My character has now thrown his one allowed spell per round, and his action is over for the round.

It is the opponent's turn.

10, or 20, or 57 spells come at my character, all at once.
Plus spells dropped into a Time Stop, then unleashed. Plus spells from the Simbul's Spell Supremacy and Mantle Spells, plus God knows how many Quickened spells.
Plus spells from multiple heads.
Plus spells from the Two-Mind spell.
Hmmm ... and of course, all the incomings are Maximized, Enlarged, have + 20 or better to pierce all SR and all Saves, are Doubled, Chained, Repeating, and Heaven knows what else.

Can we say Sub-Atomic Particles?

And THAT doesn't take into account incoming Epic Spells, or Epic modifications to the normal spells to produce 300 hit dice Fireballs (Maximized, of course) ...
 
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