Arbiter of Wyrms said:
I would be very interested to hear more about this RPG club: what games do you play? What sort of participation do you get? What requirements, if any, are imposed on students who wish to participate? How much grief do you get from parents/ church groups? How do you get it started? How/when do you schedule/announce game sessions? Do students buy their own books? Is the program supported or just tolerated? What else should I be asking?
Whew, that's a lot of questions. Here goes:
We play D&D 3.5e, but we'd be open to playing other games -- a couple of them want to play
Northern Crown this year, for some reason (heh). We have a core group of about 6-8 students who play after school, and another 10 or so who play during a student activity period once a week. Students can only stay to play after school if they don't have detention, sports practice, or a family obligation. All school rules for behavior apply to their conduct during play, too. All players sign a contract when they join, promising not to cheat, to give notice before the end of the day if they can't play, and so on.
The club started three years ago when two seniors approached me about being the faculty advisor for an RPG club they wanted to start. Somehow they had heard that I played. I was the DM for the first two years, but once some of the students got the hang of things, they began running their own games.
I get absolutely no grief from parents or church groups, despite the fact that religion is a big part of the lives of some of my students. Parents can come and sit in on the games anytime. I don't allow evil PCs, but otherwise I don't wring my hands too much about the violent aspects of the game -- Grand Theft Auto and Quake make D&D look quaint.
Regarding scheduling, we have two groups who each meet once a week on a set day -- the "Varsity Squad" and the "Junior Varsity Squad", who are mostly high school and middle school players, respectively. We play from 3:00 to 4:15 or 4:30, occasionally later. And there are pick-up games after school most other days.
Regarding supplies, some students go out and buy their own PHBs after playing for a while; we have plenty of donated 3.0e PHBs, DMGs, and splatbooks from gaming friends of mine. I usually buy a d20 for new players, but they soon get the gamer's itch to have their own dice and dice bag. I print character class info from the SRD and give the relevant sections out as needed. As for minis, I have lovingly painted a PC mini for nearly every player who is with the club for a year or more -- it's become a tradition. Since I've been gaming for 30 years, I have tons of old minis I can use without worrying too much about damaging or losing them. I've made foamcore dungeon rooms and hallways, and since we play in an art room, it's easy to improvise anything we need re scenery on the fly.
The club has the full support of the head of school and the school counselor (she made a guest appearance once as a drow queen). They recognize the value of imaginative play to social and cognitive development.
You should be asking what the games are actually like. Some of the most fun I've ever had playing RPGs.