D&D 5E How much money is D&D 5e actually making?

It's a matter of perspective. It is almost certainly very profitable for the investment made in it, but it doesn't extract money from most its consumers in proportion to use the way that many comparable cultural phenomena do.

There are plenty of people who play without owning much or any of the stuff. WotC actively encourages this by providing free basic rules in part to try to sell people on the paid content, but in part just because the network effects of more people playing means someone else buys more stuff to play with them. I've played with people who own nothing from WotC and with people who own a dozen 5e books. They may not always make much but there is no way WotC can lose money from someone playing the game.

The 5e PHB has been floating around the bottom of the 100 bestselling books on Amazon continuously for years now, and the other core books sell pretty darned well as well year over year (I've bought 3 PHBs at this point). The starter set(s) sell well enough that major retailers continue to stock them.

The profit margin on individual units of this stuff is pretty damned high. It is all sold for far more than what the manufacturing/printing costs are, even at deep discounts. There are also all the various digital sales, which have essentially no "printing" costs. The real costs are in designing, writing, and otherwise creating the materials in the first place, which means that having multiple products with years of extremely good sales is a big deal. They have not produced the sheer mass of 5e materials to buy that some editions have, but in publishing it can potentially be a lot more profitable to sell less of fewer overall books if it keeps sales focused on the books you already have already covered the sunk costs of creation for (certainly there is lower risk). At the moment the core books continue to generate profits with minimal effort. I don't have much of a sense for how campaign materials sell, but they keep people engaged with the product for another season and are perhaps more the promotional costs for the game than actual profit centers.

Evidently WotC's entire on-staff D&D team, including marketing, legal, etc, is about two dozen people (though obviously there are a large number of freelancers who work with them extensively). Overall a fairly lean operation. Much of what they do is license D&D brand minis, merch, possible upcoming movie, etc., and licensing is always a very low-overhead way of generating income. All and all, it may not be the huge cash cow that it's brand dominance and cultural impact would suggest, but 5e seems to be a pretty effective little money machine with no end in sight.
 

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Umbran

Mod Squad
Staff member
Supporter
The profit margin on individual units of this stuff is pretty damned high. It is all sold for far more than what the manufacturing/printing costs are, even at deep discounts.

Um, note: There's not just manufacturing/printing costs. There's a distributor, a wholesaler, and a retailer in the typical physical book sales chain. If you buy through Amazon, you basically cut out the end retailer.

Some quick Google work tells me that for a typical hardcover book that goes for $30, the publisher gets maybe $6. The profit margin there is something like 40%.

There are also all the various digital sales, which have essentially no "printing" costs.

Similar google work for e-books says that for a $15 e-book, the publisher gets somewhat over $7, with a profit margin of 75% or so.

Mind you, D&D Beyond isn't a typical e-book sale, so we may not be able to easily say how the numbers work out there.

Above numbers from varous articles int he past decade. Your searches may vary.
 


It isn't unusual for DMs/GMs to be the primary purchasers of rpg books. Players will commonly buy dice, dice bags, and minis, but a lot of them don't go much beyond that. That has been the case for a really long time, if not right from the beginning.
 





Zardnaar

Legend
Um, note: There's not just manufacturing/printing costs. There's a distributor, a wholesaler, and a retailer in the typical physical book sales chain. If you buy through Amazon, you basically cut out the end retailer.

Some quick Google work tells me that for a typical hardcover book that goes for $30, the publisher gets maybe $6. The profit margin there is something like 40%.



Similar google work for e-books says that for a $15 e-book, the publisher gets somewhat over $7, with a profit margin of 75% or so.

Mind you, D&D Beyond isn't a typical e-book sale, so we may not be able to easily say how the numbers work out there.

Above numbers from varous articles int he past decade. Your searches may vary.

D&D might only make 10 million or so a year off books.

Might not even be that.
 


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