SteveC
Doing the best imitation of myself
I'd love to see a full on warlord or "commander" class, and I think the Warlock chassis would work really well in terms of design. I think the thing that is holding the class back is the notion that "martial is not magical and must be inherently inferior". So much of that discussion is just semantics: what are hit points? What does it mean to heal something? What level of ability can you allow martial characters to get to?
4E had a consistent system for healing that all of the healing (leader) classes used. 5E doesn't use that in response to people not finding that acceptable, so I don't know that this can really be fixed without addressing that attitude. If a high level fighter can have upwards of 200 hit points that they recover overnight and that somehow doesn't break the suspension of disbelief, I honestly don't see how a warlord couldn't have a healing word "get back in the fight!" ability.
I'd definitely like to see a warlord or commander based on the Warlock engine.
4E had a consistent system for healing that all of the healing (leader) classes used. 5E doesn't use that in response to people not finding that acceptable, so I don't know that this can really be fixed without addressing that attitude. If a high level fighter can have upwards of 200 hit points that they recover overnight and that somehow doesn't break the suspension of disbelief, I honestly don't see how a warlord couldn't have a healing word "get back in the fight!" ability.
I'd definitely like to see a warlord or commander based on the Warlock engine.