D&D (2024) How should the Wizard subclasses be revised?

Yaarel

He Mage
Alright, so it has come to my attention that Jeremy Crawford actually confirmed the Necromancer will be a Wizard Subclass they test, so I'm thinking now that we will see:

  • Evoker, classic Fireball launcher
  • Illusionist, classic D&D archetype
  • Necromancer, spooky fun
  • Bladesinger, Elf-ish
Where is Necromancer Wizard subclass mentioned?
 

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Carlsen Chris

Explorer
We need to get rid of all (full)spellcasting classes.

Have one spell list available to all.

One class.

spells know on level of sorcerer.

Make sub classes with bonus spells: 2 spells from cantrips to 5th level, per spell level.

Have bonus class features give flavor/mechanics to the mage/spellcaster.

then you can have your, battlemage, healer, summoner, greenseer, mindbender,


if you have all spells available to all, then you only need to balance out sub class features, as players will soon pick out most useful spells and you can count on that in balance equation.
And since it's based on spells known, spellcaster cant be swiss army knife and have new sets of spells after every rest.
Just replacing one spell every level.
No we need to get rid of spellcasting by PCs entirely and only let evil things like devils and demons cast spells.
 



I think they should take the spell school types out of the Players Handbook. They are not a good fit there. To be a school specialist character, you need unique abilities and most of all unique spells. Something like ten specialist school unique spells per level, at least. A school specialist should be a master of a school of magic, not just one that casts the same spells other wizards cast. I would put them in their own book.

The Players Handbook should be more the "adventuring" wizards. More "mages of many spells, but master of none".

Bladesinger- Keep them, a lot of players like this one. And the "fighter/mage" is a D&D classic, and it's a nice call back to Gandalf too...

Elementalist- A classic too. A mix of the four elements.

Dark Cloak- the mix of gray illusions, darkness and necromancy

Wilder- There is a lot of under ground love for this type of caster..one that "breaks" the wizard rules

Those would make for good "generic type" characters. And one even new players can get.
 

Yaarel

He Mage
Illusion is more about quasi-real Ethereal Force. Illusion is important to Fey flavor and Shadow flavor. For Fey, Illusion is visualizations of success, beauty, status, and future possibilities and fates. For Shadow, Illusion is about ghostly fading memories of the past when alive. Either way, the Ether encompasses both Fey and Shadow. Fey is the part of the Ether that Positivity energizes. Shadow is the part of the Ether that Negativity disintegrates.
 

Whizbang Dustyboots

Gnometown Hero
Illusion is more about quasi-real Ethereal Force. Illusion is important to Fey flavor and Shadow flavor. For Fey, Illusion is visualizations of success, beauty, status, and future possibilities and fates. For Shadow, Illusion is about ghostly fading memories of the past when alive. Either way, the Ether encompasses both Fey and Shadow. Fey is the part of the Ether that Positivity energizes. Shadow is the part of the Ether that Negativity disintegrates.
I'm sorry WotC stepped away from the illusion/phantasm/shadow magic divide in 3E, which I thought did a really good job of explaining how the different types of illusionist spells work.
 

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