D&D General How the heck do you fight a medieval war in winter?

Ok new question

What is the lowest level magic that can be used en massed to change the rules?
In a desert campaign, Create Water is an obvious choice. Maybe Material if you need a quick bridge or dam so your army can keep moving.

After that, can't think of much at low-mid level that can have any real en-masse effect; most useful spells and effects would affect at most just a few people at a time.

At high level there's more options, not least of which is Druidic weather control.
 

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In a desert campaign, Create Water is an obvious choice. Maybe Material if you need a quick bridge or dam so your army can keep moving.

After that, can't think of much at low-mid level that can have any real en-masse effect; most useful spells and effects would affect at most just a few people at a time.

At high level there's more options, not least of which is Druidic weather control.

Create water won't do enough for an army.

Move earth and plant growth come to mind. You can plant and harvest a lot more crops.

Available land being an issue as well. You can plant faster and get a bigger yield.
 

Ok new question

What is the lowest level magic that can be used en massed to change the rules?

I'd start with considering a single Level 6 Cleric who can provide all necessary food and water to 45 people a day* with zero supplies.

*Under 2014 rules. The 2024 rules no longer specify how many people are covered by Create Food and Water. However, the amount of food and water generated by a single cast of the spell remains the same: 45 pounds of food, 30 gallons of water.
 
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In a desert campaign, Create Water is an obvious choice. Maybe Material if you need a quick bridge or dam so your army can keep moving.
Create Water is great is pretty much any environment. Just knowing no matter where you march your troops they'll have access to clean, fresh water solves a lot of logistical problems right there.
Move earth and plant growth come to mind. You can plant and harvest a lot more crops.
You can march ever farther each day and still build yourself fortifications when you decide to camp thanks to Move Earth and Plant Growth. Another game changer.
 

Create Water is great is pretty much any environment. Just knowing no matter where you march your troops they'll have access to clean, fresh water solves a lot of logistical problems right there.

You can march ever farther each day and still build yourself fortifications when you decide to camp thanks to Move Earth and Plant Growth. Another game changer.

Well move earth and plant growth would be tge biggest changers low level imho.

Plant growth debatable on low level.
 

Ok new question

What is the lowest level magic that can be used en massed to change the rules?

  • Shape Water cantrip can be very effective in winter campaigns, clearing snow & ice from roads, building igloos and ice houses, removing ice from firewood, creating ice-bridges over streams, etc
  • Mold Earth cantrip can dig ditches, make berms, and repair roads.
  • Create Bonfire cantrip produces a significant amount of heat without fuel for as long as your caster is awake.
  • Firebolt & Produce Flame cantrips can't directly heat an area but can heat stones and iron pots
So let's assume 8 hours of travel in winter where the caster making the terrain less difficult than it should be. At some point the caster rests for 8 hours. Leaving 16 hours for camp activity.

So let's set up a camp. Use the first two cantrips to erect crude shelters that block the wind and help trap heat. One caster could make a 30x20 structure 10 ft high (well, 5ft deep + 5ft walls) in 5 minutes, assuming they had 5ft deep snow or dirt to work with. Each of those could hold around 60 troops or maybe 12 horses. So in an hour they could create shelter for around 720 troops or 144 animals (or some mix where each animal counts as a couple soldiers) .

As the caster finishes each set of walls, the troops would be stretching their tent canvas over the tops to be a roof as well as caring for pack animals.

The caster spends a few minutes erecting a mess hall and some amount of time providing the magical heat for food. Assume an hour of cooking before the first soldier eats. And then I'd probably guess 700 people could cycle through a mess line in about 2 hours. The same 3ish hours would apply to preparing breakfast as well. These times assume all infantry; animals wouldn't need to pass through a mess line.

Which gets us to 8 hours travel, 8 hours rest, 1 hour setting up camp structures and 6 hours of being an oven. That leaves the caster a whole hour to not be casting spells. Well, probably not. They likely spent part of that erecting a defensive barrier of earth or packed snow around the camp.

So, one 1st level caster with the right cantrips should be able to materially improve the winter campaign capabilities of several hundred infantry or a couple dozen cavalry. The worst road hazards are mitigated at least in part, they are well protected from the wind, aren't scavenging for as much firewood, dont have to do as much work to secure the camp, and get 2 hot meals a day (as long as they have food).
 


The lowest level of magic I would think is just cantrips and 1st level spells and you could change everything. a 3rd level caster attached to every 100 soldiers would be plenty to do things. It might not be the best option and if any of them are killed there would be a problem. Things would still be slow and deliberate compared to summertime, but workable.
 

The lowest level of magic I would think is just cantrips and 1st level spells and you could change everything. a 3rd level caster attached to every 100 soldiers would be plenty to do things. It might not be the best option and if any of them are killed there would be a problem. Things would still be slow and deliberate compared to summertime, but workable.
if every soldier gets Magic initiate wizard, life gets a lot more easy in winter or any other campaign.

1st; everyone gets Prestidigitation for personal needs.
Keep yourself warm, dry and comfortable, making campfire in any conditions as long there is wood to burn.

2nd: other cantrip slot is divided among:
Dancing lights,
Light,
Mending
Mage hand
Message
Minor illusion

1st level spell slot it divided among:
Alarm
Charm person
Find familiar
Comprehend languages
Disguise self
Fog cloud
Illusory script
Longstrider
Tensers floating disc
Unseen servant
 

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