Scott Christian
Hero
That end part does seem to be the case. But unfortunately, we have no proof that this is how people play. I feel like most people follow story, and story is varied amounts of combat in a day.Yes, but what do the majority play? This is a fine view to have, but it ignores that what we've seen is that there are fewer encounters rather than more, which has subsequently unbalanced things towards casters because of decisions made late into the design process of 5E.
If we go by the data, less than 20% of the players multi-class. The people that combo what you suggest is a fraction of that. So because it doesn't work for these two combos, you want to remove (make less powerful) an useful wizard spell. It makes no sense to me. I have given examples where it is not overpowered by any means, especially for a wizard.The point is that it creates an unbalancing effect within a certain combination, largely because of the nature of how the spell is built. If it were even just a +5 against one attack it might be more okay. That it is +5 until the start of their next turn is what makes it overly tanky for people who have access to armor. Like, there's a reason they took it out of the Forge Cleric's Domain spells.
I feel like this is one of those perceived notions rather than actual gameplay experiences.
I'm not missing it at all. But remember, what you are suggesting is changing a wizard spell. And you want it changed, based on your arguments, for non-wizard reasons. Please think about the logic here: I keep pointing to the wizard, because it is the wizard that you are hamstringing.It's great to say "Oh, target someone else", but I feel like this is just a cop out. If it was so easy to target the wizard, I'd already be doing that. The point being made is that certain dips like Pallies and such can just make such ridiculous use of the power, even with fewer spell slots than a standard caster.
I also feel like you're missing that we're talking about not-wizards in this conversation, but okay.
There are dozens of problematic combos inside multiclassing. If it skews the balance of power too much for your table, then don't allow multiclassing. But to hamstring the wizard and take away one of their few defensive spells all because some hypothetical multiclass combination may happen seems absurd.