SHARK
First Post
Greetings!
Hmmm...oh, I don't know. I suspect there is some real problems with maturity here, somewhere. If the player is being a jerk, fine. Tell him not to be a jerk, but if he wants to play a Paladin, so what? It's a game, and trying to force people to play something they don't want to play to me seems just wrong. For example, I play Paladins all the time. I tend to make them different people, but as I explained in discussion once with my wife, in my campaign, the nature, requirments, and training of a paladin are going to combine to sort of screen out people who don't fit these set descriptors. Paladins as such, are always going to be very similar, for their calling, training, and so on precludes too much deviation from those requirements. If a person was radically different in temperment or values, well, they wouldn't be a Paladin. So, the bottom line is that Paladins are all going to be very similar in personality.
If a DM didn't like it, well, tough. Either let the person play a paladin, or don't play. I would resent a DM telling me not to play a paladin, and I don't expect that this person would appreciate being told such either. I know people who always play Rogues, or Druids, or Rangers. So what? People should be allowed to play whatever it is that they like.
And I have to say, as my friend Elder Basilisk said, be up front with the player. I can't believe all of the people that want to play all kinds of sereptitious mechanical antics to make the paladin suffer. That is just immature nonsense. If one wants to exclude all paladins from the campaign, fine. But be honest about it. Don't play stupid little baby-games. Such antics remind me of power-mad jealous 12-year old DM's. The exclusion of paladins, though, should be a campaign choice, not some mechanical intervention and fiat because the DM or other players just don't want another player to play a Paladin. That is just manipulative and petty.
For example, in some of my campaigns, there are lots of Paladins and righteous Clerics in the group. Rogues don't really fit in too well with such groups. If a player wants to play a Rogue, fine, but such a player needs to realise the risks and problems involved. Playing a type of Rogue that is oppositional with the Paladins and Clerics is just going to result in the Rogue being stretched on the rack, and executed, or such a character may simply be killed while out in the field. Either way, it isn't really aimed at any particular *player*--just a certain kind of character class, and a specific style of playing that character class. In such cases, all players are made fully aware of these realities before they roll up a character.
Semper Fidelis,
SHARK
Hmmm...oh, I don't know. I suspect there is some real problems with maturity here, somewhere. If the player is being a jerk, fine. Tell him not to be a jerk, but if he wants to play a Paladin, so what? It's a game, and trying to force people to play something they don't want to play to me seems just wrong. For example, I play Paladins all the time. I tend to make them different people, but as I explained in discussion once with my wife, in my campaign, the nature, requirments, and training of a paladin are going to combine to sort of screen out people who don't fit these set descriptors. Paladins as such, are always going to be very similar, for their calling, training, and so on precludes too much deviation from those requirements. If a person was radically different in temperment or values, well, they wouldn't be a Paladin. So, the bottom line is that Paladins are all going to be very similar in personality.
If a DM didn't like it, well, tough. Either let the person play a paladin, or don't play. I would resent a DM telling me not to play a paladin, and I don't expect that this person would appreciate being told such either. I know people who always play Rogues, or Druids, or Rangers. So what? People should be allowed to play whatever it is that they like.
And I have to say, as my friend Elder Basilisk said, be up front with the player. I can't believe all of the people that want to play all kinds of sereptitious mechanical antics to make the paladin suffer. That is just immature nonsense. If one wants to exclude all paladins from the campaign, fine. But be honest about it. Don't play stupid little baby-games. Such antics remind me of power-mad jealous 12-year old DM's. The exclusion of paladins, though, should be a campaign choice, not some mechanical intervention and fiat because the DM or other players just don't want another player to play a Paladin. That is just manipulative and petty.
For example, in some of my campaigns, there are lots of Paladins and righteous Clerics in the group. Rogues don't really fit in too well with such groups. If a player wants to play a Rogue, fine, but such a player needs to realise the risks and problems involved. Playing a type of Rogue that is oppositional with the Paladins and Clerics is just going to result in the Rogue being stretched on the rack, and executed, or such a character may simply be killed while out in the field. Either way, it isn't really aimed at any particular *player*--just a certain kind of character class, and a specific style of playing that character class. In such cases, all players are made fully aware of these realities before they roll up a character.
Semper Fidelis,
SHARK