Moon-Lancer said:so what your saying is classes with tumble normaly dont lend themselves to gross amounds of damage dealing?
If you mean: "If a size medium creature is completely surrounded by medium sized enemies without reach - that is, 8 enemies - is the check to avoid AoOs while tumbling through an enemy's space DC 25+16?"Wrathamon said:So a character surrounded by enemies needs to make a DC 25+16 Tumble check correct?
No to both.Wrathamon said:Also, is it one check to get past three guys or three checks each with escalating DCs?
SRD-Tumble said:...Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
Off-topic: Dread Archon, not Dark Archon. Different game (Warhammer 40,000).DungeonMaester said:Dark Archon
There is a feat in the PHB that will let a character on a horse roll a ride check to oppose a attack roll. Well, in the interest of making D&D combat more live action (not in terms, realistic) I am working on a feat that will allow you to do the same with tumble, swim and jump.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.