How to tell when your Campaign has jumped the shark

Excellent Dark Jezter!

Here's a few more:

Regdar begins his own spinoff campaign. He is replaced by Tiffany Amber Thiessen.

A very special: Ted MCGinley (who previously replaced Krusk) realizes that he has a magical medical condition that will cause him to slowly lose his libido.

Character Death: Due to contract negotiation problems and the belief that he would be better served in movies anyway, Devis departs and is suddenly replaced by a gnome.

Also due to contract issues, the combat instructor disappears from the campaign while that character's wife (who previously showed no talent for teaching, let alone fighting) begins instructing the seasoned vets. At the end of each session, the original teacher shows up to crack a joke before everyone goes home.

Every character is killed and replaced by other characters with no skill and no potential. Major combat scenes are cut and replaced with stock footage.
 
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The characters have to piece together the mystery of, "Who shot Szass Tamm?"...

The PC's have to raise their children by taking them on adventures as life-lessons...

Your next campaign is called "The NEW (insert party name here)"...

The PC's escape from town in a covered wagon just as the town (which was built over a portal to the Abyss) gets sucked into a giant sinkhole due to the portal's closing...

The PC's have all been transformed into furry animal versions of themselves, and decide to stay that way...
 
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The players and their characters spend more time fighting each other than their enemies.

Some PCs are insanely overpowered when compared to others in the group. ("Yes, I am adding to my Elric of Melnibone connection. Now that I have the sword, I just have to find that Dragon Helm.)

Some characters are immune to anything short of a one mile wide asteroid hitting the planet.

The NPCs are more important than the PCs.

You spend years to make sure your character is the preeminent (fill in the blank) in the world, and more powerful NPCs with no history or background start popping up out of the woodwork.

Players spend more time tweaking their characters and looking for ways to stretch the rules than playing the game.
 




Your party is joined by a supposedly cute but highly annoying talking puppy that is always yelling its name.

Your party finds itself transformed into toddlers and now spends its time exploring the nursery.

One of your players leaves but their character is continued by a new player and no-one says a word.

All of the important NPCs from your campaign world start showing up for weekly guest appearances.
 

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