KarinsDad said:My take on this:
1) If any creature is on your body, be it a Familiar or you carrying the unconscious Rogue, it doesn't matter. Area effect spells still affect them. They are not carried items, they are carried creatures.
2) T&B rules mean nothing to me. If you have the Familiar in a container which can supply cover, then it gets a cover bonus. Such an item could be a chest, but not a normal pocket. Acid from Acid Fog would still seep through a normal pocket. And, I can care less about the logic concerning items not affected by spells unless you roll a one rule. That is a totally non-logical rule there for ease of playability, it should not be used in a logical discussion. In other words, yes, the pocket is protected (due to the non-logical rule) even though the Familiar in the pocket is toasted (due to a logical rule). In reality, both should get toasted. But, PCs would be running around naked a lot if you did that.
3) If you have a Familiar in an extra-dimensional area such as a Bag of Holding, a Familiar Pouch or whatever, then they are not within arms length of you and will not supply you with Alertness, etc.
4) If you have a Familiar in a box, then they are within arms length of you and by a strict interpretation of the rules, they would supply you with Alertness, etc. However, I think common sense should apply here. If the cover is 100%, then in my game, the Wizard would not gain Alertness. If the cover is less than 100%, then the Familiar can have his eyes and ears sticking out and Alertness would be granted.
As you wish. It's your call in your game.
However, I belive the rules are pretty clear in this instance. Your equipment is undamaged, and therefore anything carried inside your equipment would be undamaged. This has nothing to do with T&B, it's a side effect of the plainly stated rule in the PHB. It's no more illogical than that rule is.
If you want a fireball to cause the familiar to spontaneously combust within a sealed pocket, while leaving the pocket unscorched, that's your call.
A person being carried on your shoulder is not inside your clothing, nor is it equipment. A familiar completely inside your equipment would only be damaged if the pocket/pouch/whatever was destroyed (which even a single point of damage would accomplish).
If the familiar is not completely inside your equipment, it wouldn't be completely protected by it (but would get a cover bonus to it's reflex save), but it's own improved evasion would come into play. (Being inside your pocket or pouch would count as a completely restricted space, in my opinion, and thus prevent the familiars evasion from operating).
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