FrogReaver
The most respectful and polite poster ever
I agree here. I just don’t think all content and our vtt play for 5 dollars per month is aggressive monetization - and such a model has a lot of customer value and spreads the monetization around. Is that the one they go with. Not sure but I think it’s likely a top contender and more importantly it shows a way they can drastically increase monetization with increasing the amount the dm spends and for a fairly minor buy in on the player side.I think there are some very strong limits to how aggressive WoTC can be in monetisation. The game is relatively cloneable and by people other than WoTC. WoTC depends a lot on the brand image. This is a difference with video game. You can kill a game in the video game world by aggressive monetisation but come back with a near identical tile and start the process again with a different studio.
If WoTC does too much damage to the brand image it is pretty much dead.