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Hunters needed in the Western Heartlands (OOC Thread)

Well, Verbatim, I've reinvented Albion to reflect your plot hook, and I have to say, I like it much more than what I had originally.
Delmar Greystone was my tabletop Rogue I created when 3.0 came out. He was a Greyhawk character that made it to epic levels, but I'm glad to be able to put him to rest in Forgotten Realms. Maybe he did a little plane-traversing to escape the law... ;)

I'd just like to say hi to the group; I hope we're working together for a long time :D
I know Majin isn't going anywhere fast, I'm currently in a game with Xmanii, I see Hero4Hire around all the time, and I'm pretty sure I've seen IG's avatar around, so I think we have a team loyal to the game here.
 

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Sorry for the delay, got my character in the Rogues Gallery now :)

Just hope I didn't miss anything, which it feels like I did.
 

Hippocrachus: I like how you merged the two stories together. Well done and I promise more things will be brought to light on the trinket you have.

All: I will be posting a little later tonight a small "hook" item for you to choose to accept/turn down. It will be a small magical item that will be a gift to help you guys out these first few levels without throwing the game out of balance. Some may seem more useful than others in the beginning, but I promise in time they will all make sense.
 


All:

Really sorry about the DM's tardiness. However I will get something up and going now.

I spoke before of each party member having an item, or ability that makes them unique, so here are my suggestions to the party. If you do not like it, do not feel you have to accept them just to make me feel better..:) I want this to be a fun game for all.

Khondar Battlehammer:Soulforge Gauntlets, lesser Before leaving Mithral Hall, your father gave you a pair of worn gauntlets with Moradin's symbol etched upon them. Passed from generation to generation, these gauntlets would allow you to heal wounds even when you had used all of Moradin's blessings for a day. "Use them wisely and be strong in the Forge"
[sblock=crunchy stuff]The gauntlets grant you the ability to cast CLW i/day, as your current level, and grant you the ability to memorize an additional domain spell.[/sblock]

Ulrich the Wanderer: Your blood carries the strength of the giants in it. You may choose the stone giant bloodline if you like, but I will not force you to take bloodline levels. I do not have my Unearthed Arcana with me, so if you want to take a look and tell me what you think please do.

Riley VonLarich: Glasses of Savras The googles appeared like those a blacksmith would wear to keep the iron shavings from his eyes, but it was the small rune in them that caught your eye when you were cataloguing the dusty items on the shelves. Although the college spoke of all the deities of magic, Savras' name was rarely mentioned and anything baring the ancient god's sigil appealed to your taste in magical lore. Slipping them in your pocket, your quickly replaced the simple blue lenses of colored glass with the ones you had found. Your teachers were amazed with how quickly you were able to identify the magical auras of items and you quickly learned that while the lenses were a blessing, they could also be a curse.
[sblock=crunchy stuff] 1/day, at current level, you can cast identify using the glasses and can read magic at will with them. When using the identify aspect you have to make a flat DC15 roll to avoid losing your prepared spells for the day. If you fail the roll and have no spells memorized, you take a -2 temp drain to Int. This loss can be regained through rest and restore spell.[/sblock]

Nilbalion ‘Shadowleaf’ Sa’Variel: Sash of Spiderclimbing Your original concept of how the belt was found works for me if you want to put it back in.

Albion Nodelkiir: Glassteel Key Your history works it in fine and as you use it, the other will become revealed.

Look for the IC thread soon and feel free to give me your thoughts, both good and bad on the ideas.
 

Verbatim said:
Riley VonLarich: Glasses of Savras The googles appeared like those a blacksmith would wear to keep the iron shavings from his eyes, but it was the small rune in them that caught your eye when you were cataloguing the dusty items on the shelves. Although the college spoke of all the deities of magic, Savras' name was rarely mentioned and anything baring the ancient god's sigil appealed to your taste in magical lore. Slipping them in your pocket, your quickly replaced the simple blue lenses of colored glass with the ones you had found. Your teachers were amazed with how quickly you were able to identify the magical auras of items and you quickly learned that while the lenses were a blessing, they could also be a curse.
[sblock=crunchy stuff] 1/day, at current level, you can cast identify using the glasses and can read magic at will with them. When using the identify aspect you have to make a flat DC15 roll to avoid losing your prepared spells for the day. If you fail the roll and have no spells memorized, you take a -2 temp drain to Int. This loss can be regained through rest and restore spell.[/sblock]

For clarification, by "flat DC 15", I'll assume you mean a 15 or better on a die with no modifiers?

In any case, I like it. Of course, I'd like it better if they were blue. ;)
 

industrygothica said:
For clarification, by "flat DC 15", I'll assume you mean a 15 or better on a die with no modifiers?

In any case, I like it. Of course, I'd like it better if they were blue. ;)

I will allow natural modifiers and if you manage to get a divine blessing put on you before you try the check, I will allow that also, but other gear I won't factor in as this is about your char forcing stronger magic to bend to his will. And who knows, as you get stronger, they may get stronger with you...:)

And I am fine with them being blue and if you want to tweak the story some to fit your history better go for it. Hipp did the same for his item, so merge it as you like.

Glad you like the item.
 


Verbatim said:
Khondar Battlehammer:Soulforge Gauntlets, lesser Before leaving Mithral Hall, your father gave you a pair of worn gauntlets with Moradin's symbol etched upon them. Passed from generation to generation, these gauntlets would allow you to heal wounds even when you had used all of Moradin's blessings for a day. "Use them wisely and be strong in the Forge"
[sblock=crunchy stuff]The gauntlets grant you the ability to cast CLW i/day, as your current level, and grant you the ability to memorize an additional domain spell.[/sblock]

Nice :)

Is that from a supplement, if so, which one?
 

xmanii said:
Nice :)

Is that from a supplement, if so, which one?

*Taps head* From the supplement of a DM who spent his entire flight to Utah thinking of items/abilities for you guys.

And the same merging of the story with you. Feel free to tweak it as you like to make it yours, but wanted you to get the general idea behind them.
 

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