Now I know this will never happen and "it aint D&D", but in my work place every idea is welcome, so here goes.
A recent thread proposed Charisma as the casting stats for clerics.
Got me thinking. What if casters were NOT based on a single stat (so bonus to hit, save dc, damage bonus e.t.c.)? What if that stat that a spell was based on was derived based on the nature of the spell itself. For instance, A "Charm" spell was actually based on charisma? Or an illusion spell is based on your Intelligence, or a "detect" spell was based on wisdom.
Why?
One of the discrepancies in the current approach is that in order to cast a spell with potency, you need 1 good stat. In order to be able to resist that spell on an equal basis, given the save could be based on ANY stat, you need 6 good stats.
The other thing is that martial character have always been kinda mad. They benefit from all physical stats, where casters have always been 1. So, caster are a little more MAD.
Pure spit-balling, feel free to burn me for a heresy.
A recent thread proposed Charisma as the casting stats for clerics.
Got me thinking. What if casters were NOT based on a single stat (so bonus to hit, save dc, damage bonus e.t.c.)? What if that stat that a spell was based on was derived based on the nature of the spell itself. For instance, A "Charm" spell was actually based on charisma? Or an illusion spell is based on your Intelligence, or a "detect" spell was based on wisdom.
Why?
One of the discrepancies in the current approach is that in order to cast a spell with potency, you need 1 good stat. In order to be able to resist that spell on an equal basis, given the save could be based on ANY stat, you need 6 good stats.
The other thing is that martial character have always been kinda mad. They benefit from all physical stats, where casters have always been 1. So, caster are a little more MAD.
Pure spit-balling, feel free to burn me for a heresy.