Pbartender, my concern was with recognizing S.L.'s own characterization of the issues at hand. A language barrier is not conducive to the understanding predicate to being of real help. The shift in perspective from "how would scene play out in a novel?" to "how would this scene play out in a movie?" is pretty trivial next to the shift involved in going from the old concept of an RPG to 4E. That may end up modified in a rapprochement with 4E, but ignorance of the starting position is hardly helpful. The difference between the phenomena being denoted in the different usages is not trivial.
Just as ignorance of the starting point isn't helpful, it's also not helpful to assume everyone went from the Old RPG.
There are a
lot of Indie RPGs out there which are more like 4e, and those who have played that style for a long while, or at least are used to them, are a lot more accustomed to it. Or those who just
aren't that well versed in the Old RPG.
Back in my Exalted days, only at certain points did we even pick up the dice for combat; in some cases, we were assumed to have won before the first sword was drawn*. So instead of going through actual combat, we went around in a circle telling
what our PC did to contribute to the total victory. (But then, in that system, the better you describe your actions, the bigger the bonus you receive, so it's built into the system to encourage colorful description in the first place).
*This was because in Exalted, the PCs are Chosen; literal demi-gods. So the only things that stand a chance against Chosen are other Chosen, or high powered monsters. That campaign was also very much Nation Building/politics/power amassing/questing, so combat wasn't important unless it was a plot point.