I also have the books [merged] (info on upcomming Power sources and more)

Everyone will find these question so silly, but I'm curious.

Are Spiked Gauntlets (and Gauntlets) in the weapons list?
If yes, (and if it can be told) what damage do they do, and do they have any special ability?


and

Are SHIELDS also weapons (as in, is there a damage listed for Shield Bash?)
Thanks!
 

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Rechan said:
Warlord is the same. You have Int-based powers and Cha-based powers.
Cleric is also the same. Str or Wisdom based.
Rogue is Str or Cha (with dex tossed in there too).
Not quite, from what I've seen so far.

- Ranger chooses one of two primary abilities (Str and Dex), and has one secondary ability (Wis).
- Warlock chooses one or both of two primary abilities (Con and Cha), and has one secondary ability (Int).
- Paladin has at least one primary ability, but having good scores in both (Str and Cha) gives you more options. One secondary (Wis).
- Warlord and Rogue have one definite primary (Str/Dex, respectively) and choose one of two secondaries (Int and Cha/Str and Cha, respectively).
- Cleric has one definite primary (Wis) and may or may not have a second primary (Str). One secondary (Cha).
- I'm still not sure how wizards and fighters play out.

Interesting that the MAD dynamic seems to be different for every class, except for rogue and warlord, and maybe wizard.
 


Warlock for KotS

I'm addicted and the books aren't even officially out! Would someone please give enough information to run a warlock to 3rd level for Keep on the Shadowfell?

2nd level Utility power

3rd level power(s)

I am using the Fey Pact rules from DDXP since that is all that has been released for the Warlock as of yet.
 


1013dragon said:
I'm addicted and the books aren't even officially out! Would someone please give enough information to run a warlock to 3rd level for Keep on the Shadowfell?

2nd level Utility power
Beguiling Tongue. +5 to Bluff, Diplomacy, or Intimidate checks for the entire encounter.

3rd level power(s)
Otherwind Stride. Encounter. Close burst 1. Charisma vs Fort. 1d8+Cha, targets are immobilized until end of your turn. You teleport 5+Int.

There are other options. I'd actually suggest some of the powers under the star pact; their utility ones are nice for that level. But I don't feel comfortable posting anything more. THat should at least get you through KotS.
 

Naathez said:
Everyone will find these question so silly, but I'm curious.

Are Spiked Gauntlets (and Gauntlets) in the weapons list?
No.

and

Are SHIELDS also weapons (as in, is there a damage listed for Shield Bash?)
Shields are not, but there's a Fighter feat that lets you Push a foe 1 square if you hit them with your Combat Challenge class feature.
 

Two things, just observations.

The MM is awesome. Why? Because when there's a spread picture that has multiple monsters on it, there's almost always a footnote that lets you know which monster is which. I spent the longest time looking at the 3e MM trying to figure out which pic went with which demon.

I love shuriken. Why?

They're a Superior weapon (4e equivalent of exotic weapon). +3 accuracy, 6/12 range. They do 1d4.

But Rogues get to use them for free, and in a rogue's hands they do 1d6.
 
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Thanks, Rechan!

guess I'll have to talk to my DM and stat up some gauntlets. (I have a character I wanted to remake, a disgraced knight who refused to use knightly weapons out of his shame and only fought with his spiked gauntlets, and the fact a weapon isn't included in a list doesn't seem to me like good reason not to play Scar again.)

If I understand it well, though, the way weapons work now, I can just take any other appropriate one-handed martial weapon (is that still the nomenclature?) which my DM thinks may mechanically fit and use its stats, just describing it as gauntlets. Maybe change its special ability with not being disarmable.

Come to think of it, one could do that before, as well.

why are minutes passing so slowly? release is a LIFE away!!!
 

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