D&D 5E I Don't Like Damage On A Miss


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Ok then maybe it just needs a limit? You can do this miss hit x amount of times per day?
Maybe...that would certainly help.

Personally, I would like to see them use the Advantage/Disadvantage mechanics for the Slayer theme. Something like "the missed opponent gains Disadvantage until your next turn," or "on a miss, you automatically gain Advantage against the foe until your next turn."
 


Did I really need to explain how I think daily martial powers suck?

Yes-

I keep trying, but I have yet to develop the power of telepathy.


Maybe...that would certainly help.

Personally, I would like to see them use the Advantage/Disadvantage mechanics for the Slayer theme. Something like "the missed opponent gains Disadvantage until your next turn," or "on a miss, you automatically gain Advantage against the foe until your next turn."

So should the same thing happen with the wizard spells?
 

I predict Fifth Edition will be a failure.
...
*spit*
...
If that's their design philosophy permits that kind of idiocy I see little more than failure on the horizon for them.

Empath Negative said:
Sorry, they can do bette rthan this weak ass ability.

Empath Negative said:
Are they meant to be nonsensical?

MOD-MODE: I think we can all discuss the nature of hit points without hurling hyperbole and hostility around, so lets try that from now on. If anyone's got questions about how to do that, send me a PM.
 

A miss does not mean your axe whiffs and only swings through the air. That wouldn't make any sense because attacks target armor class, and armor is figured into armor class, so at least some of the time a "miss" means hitting your opponent's armor. A guy with this theme wears his opponent down physically even when he doesn't hit as hard as he'd like, because he swings so aggressively.

Likewise, even if a guy is wearing no armor, that doesn't mean "miss = whiff." A guy with a Dex of 16 and no armor has an AC of 13 (I believe). That's 3 points of AC from Dexterity. What are the other 10 points? an abstraction. A "miss" against a such a guy could be him dodging you with his good Dexterity, or it could mean you only nicked him or didn't hit him hard enough to do any real damage or you only gave him a scare. if your fighting style is really aggressive it could mean your only scratching him or winding him or hammering him really did scare him or cause some muscle strain.

Seriously, there's no problem here.



Except... this happens... EVERY... SINGLE... TIME... and only with this guy. Sometimes a whiff might mean a nick, sure, whatever.

But not every flogging time.
 

So... you lose advantage RIGHT before you can attack again? That does nothing at all, currently.
Good point. Maybe they could make it "you gain Advantage on your next attack" instead. If the opponent gains Disadvantage until the fighter's next action, then the rogue can deal extra damage. It helps set the rogue up.

The point I was trying to make: they can do more with the ability than "damage no matter what." Advantage/Disadvantage makes more sense to me, since it more accurately models the opponent getting winded or knocked off-balance by a glancing blow.

It's just one man's opinion, of course.
 

Except... this happens... EVERY... SINGLE... TIME... and only with this guy. Sometimes a whiff might mean a nick, sure, whatever.

But not every flogging time.

That's the point of his fighting style, he is able to continually wear down his opponent with his aggressive fighting style.
 

Except... this happens... EVERY... SINGLE... TIME... and only with this guy. Sometimes a whiff might mean a nick, sure, whatever.

But not every flogging time.

Maybe change it to on a roll of 10 or higher? (To account for complete and utter misses.)

On a roll of 10 or higher the miss still does damage? Maybe do the same with spells that hit on a miss as well.
 

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