Empath Negative
First Post
The way I see it, a "miss" just means you failed to do significant damage.
The fighter never fails to do significant damage. He doesn't swing wild. He doesn't get deflected. Each attack he directs actually hits home in at least some way, no matter how thick the hide, or agile the dodger.
That's because, as a fighter, he's an awesome dude like that. In a universe where wizards can pull fire from nothing, a skilled warrior being able to always hit home at least a little bit doesn't break my suspension of disbelief.
That said, in the final game, there's gonna be other themes in the world, and if it causes you a problem, you can always pick a different one. Even in the playtest, if you swap it out for the Rogue's Lurker theme, or the Healer theme, or the Defender theme, you'll never have to play with it.![]()
Then why have an attack roll at all? Why not just have a damage roll and be done with it?
This is effectively a hit, just without the weapon damage.
A better mechanic would be:
The Reaper's soul cries out for blood: If the Reaper misses he gains advantage on his next attack against that same foe. If the Reaper's blood lust is piqued and he lands another strike he becomes filled with blood lust and for the next three rounds the Fighter has advantage against that foe until he misses or the creature dies.
Mechanically, it's not significantly different from the current theme, except this provides a bonus to attack instead of a bonus to damage and makes it dependent on the reaper first missing and then landing a strike.